#define __DALI_SAMPLING_H__
/*
- * Copyright (c) 2014 Samsung Electronics Co., Ltd.
+ * Copyright (c) 2015 Samsung Electronics Co., Ltd.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
namespace Dali
{
+/**
+ * @addtogroup dali_core_actors
+ * @{
+ */
namespace FilterMode
{
/**
- * @brief Texture filtering mode.
- * @see Dali::RenderableActor::SetFilterMode() and Dali::RenderableActor::GetFilterMode()
+ * @brief Enumeration for texture filtering mode.
+ * @SINCE_1_0.0
*/
enum Type
{
- NONE, ///< Use GL system defaults (minification NEAREST_MIPMAP_LINEAR, magnification LINEAR)
- DEFAULT, ///< Use dali defaults (minification LINEAR, magnification LINEAR)
- NEAREST, ///< Filter nearest
- LINEAR ///< Filter linear
+ /**
+ * @brief Use GL defaults (minification NEAREST_MIPMAP_LINEAR, magnification LINEAR).
+ * @SINCE_1_0.0
+ */
+ NONE = 0,
+
+ /**
+ * @brief Use Dali defaults (minification LINEAR, magnification LINEAR).
+ * @SINCE_1_0.0
+ */
+ DEFAULT,
+
+ /**
+ * @brief Filter nearest.
+ * @SINCE_1_0.0
+ */
+ NEAREST,
+
+ /**
+ * @brief Filter linear.
+ * @SINCE_1_0.0
+ */
+ LINEAR,
+
+ /**
+ * @brief Chooses the mipmap that most closely matches the size of the pixel being
+ * textured and uses the GL_NEAREST criterion (the texture element closest to
+ * the specified texture coordinates) to produce a texture value.
+ * @SINCE_1_1.38
+ */
+ NEAREST_MIPMAP_NEAREST,
+
+ /**
+ * @brief Chooses the mipmap that most closely matches the size of the pixel being textured
+ * and uses the GL_LINEAR criterion (a weighted average of the four texture elements
+ * that are closest to the specified texture coordinates) to produce a texture value.
+ * @SINCE_1_1.38
+ */
+ LINEAR_MIPMAP_NEAREST,
+
+ /**
+ * @brief Chooses the two mipmaps that most closely match the size of the pixel being textured
+ * and uses the GL_NEAREST criterion (the texture element closest to the specified texture
+ * coordinates ) to produce a texture value from each mipmap. The final texture value is a
+ * weighted average of those two values.
+ * @SINCE_1_1.38
+ */
+ NEAREST_MIPMAP_LINEAR,
+
+ /**
+ * @brief Chooses the two mipmaps that most closely match the size of the pixel being textured and
+ * uses the GL_LINEAR criterion (a weighted average of the texture elements that are closest
+ * to the specified texture coordinates) to produce a texture value from each mipmap. The final
+ * texture value is a weighted average of those two values.
+ * @SINCE_1_1.38
+ */
+ LINEAR_MIPMAP_LINEAR
+
};
} //namespace FilterMode
+namespace WrapMode
+{
+/**
+ * @brief Enumeration for Wrap mode.
+ * @SINCE_1_0.0
+ */
+enum Type
+{
+ DEFAULT = 0, ///< Clamp to edge @SINCE_1_0.0
+ CLAMP_TO_EDGE, ///< Clamp to edge @SINCE_1_0.0
+ REPEAT, ///< Repeat @SINCE_1_0.0
+ MIRRORED_REPEAT ///< Mirrored repeat @SINCE_1_0.0
+};
+
+} //namespace WrapMode
+
+/**
+ * @}
+ */
} // namespace Dali
#endif // __DALI_SAMPLING_H__