#define DALI_CAMERA_ACTOR_H
/*
- * Copyright (c) 2022 Samsung Electronics Co., Ltd.
+ * Copyright (c) 2023 Samsung Electronics Co., Ltd.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* (configured to have the origin of the coordinate system at the top-left corner of the screen, and unit 1 as 1 pixel of the screen).
* This is a typical way.
*
- * - For 3D applications, you can change the view by manipulating the camera. You can translate or rotate the camera in this case.
+ * - For 3D applications, you can change the view by manipulating the camera. If you config some camera properties,
+ * or create camera by @see New3DCamera(), you can translate or rotate the camera whatever you want.
* Note that the top-left corner of the screen and unit 1 no longer are (0,0,0) and 1 pixel after manipulating the camera.
*
* There are two types of camera actor, FREE_LOOK and LOOK_AT_TARGET. By default,
*
* @note Sets the default camera perspective projection for the size of the scene this is added to. @see SetPerspectiveProjection().
* @note When this actor gets added to a scene, then it's Z position will be modified according to the required perspective projection.
+ * After modified Z position, 1-world-unit become 1-pixel.
*
* @SINCE_1_0.0
* @return The newly created camera actor
static CameraActor New(const Size& size);
/**
+ * @brief Creates a CameraActor object initialize by 3D parameter.
+ *
+ * Intialize default perspective camera s.t. properties as good to be used on 3D app case.
+ * Default camera positioned at +Z axis, and fit to see 1-world-unit sized cube on world origin.
+ *
+ * @SINCE_2_2.15
+ * @return The newly created camera actor
+ */
+ static CameraActor New3DCamera();
+
+ /**
* @brief Downcasts a handle to CameraActor handle.
*
* If handle points to a CameraActor, the downcast produces valid handle.