#define DALI_ACTOR_H
/*
- * Copyright (c) 2017 Samsung Electronics Co., Ltd.
+ * Copyright (c) 2018 Samsung Electronics Co., Ltd.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
// EXTERNAL INCLUDES
#include <string>
+#include <cstdint> // uint32_t
// INTERNAL INCLUDES
#include <dali/public-api/actors/actor-enumerations.h>
#include <dali/public-api/object/property-index-ranges.h>
#include <dali/public-api/signals/dali-signal.h>
+#undef SIZE_WIDTH // Defined in later versions of cstdint but is used in this header
+
namespace Dali
{
/**
* @SINCE_1_0.0
*/
-class DALI_IMPORT_API Actor : public Handle
+class DALI_CORE_API Actor : public Handle
{
public:
INHERIT_ORIENTATION, ///< name "inheritOrientation", type bool @SINCE_1_0.0
INHERIT_SCALE, ///< name "inheritScale", type bool @SINCE_1_0.0
COLOR_MODE, ///< name "colorMode", type std::string @SINCE_1_0.0
- POSITION_INHERITANCE, ///< name "positionInheritance", type std::string @DEPRECATED_1_1.24 Use INHERIT_POSITION instead
DRAW_MODE, ///< name "drawMode", type std::string @SINCE_1_0.0
SIZE_MODE_FACTOR, ///< name "sizeModeFactor", type Vector3 @SINCE_1_0.0
WIDTH_RESIZE_POLICY, ///< name "widthResizePolicy", type String @SINCE_1_0.0
* @return The ID
* @pre The Actor has been initialized.
*/
- unsigned int GetId() const;
+ uint32_t GetId() const;
// Containment
* @return The number of children
* @pre The Actor has been initialized.
*/
- unsigned int GetChildCount() const;
+ uint32_t GetChildCount() const;
/**
* @brief Retrieve and child actor by index.
* @return The actor for the given index or empty handle if children not initialized
* @pre The Actor has been initialized.
*/
- Actor GetChildAt(unsigned int index) const;
+ Actor GetChildAt( uint32_t index ) const;
/**
* @brief Search through this actor's hierarchy for an actor with the given name.
* @return A handle to the actor if found, or an empty handle if not
* @pre The Actor has been initialized.
*/
- Actor FindChildById(const unsigned int id);
+ Actor FindChildById( const uint32_t id );
/**
* @brief Retrieves the actor's parent.
* @return The actor's target size
* @pre The actor has been initialized.
* @note This return is the value that was set using SetSize or the target size of an animation.
+ * It may not match the current value in some cases, i.e. when the animation is progressing or the maximum or minimum size is set.
*/
Vector3 GetTargetSize() const;
Vector3 GetCurrentWorldPosition() const;
/**
- * @DEPRECATED_1_1.24 Use SetInheritPosition instead
- * @brief Sets the actors position inheritance mode.
- *
- * The default is to inherit.
- * Switching this off means that using SetPosition() sets the actor's world position.
- * @SINCE_1_0.0
- * @param[in] mode to use
- * @pre The Actor has been initialized.
- * @see PositionInheritanceMode
- */
- void SetPositionInheritanceMode( PositionInheritanceMode mode ) DALI_DEPRECATED_API;
-
- /**
* @brief Sets whether a child actor inherits it's parent's position.
*
* Default is to inherit.
}
/**
- * @DEPRECATED_1_1.24 Use IsPositionInherited
- * @brief Returns the actors position inheritance mode.
- *
- * @SINCE_1_0.0
- * @return Return the position inheritance mode
- * @pre The Actor has been initialized.
- */
- PositionInheritanceMode GetPositionInheritanceMode() const DALI_DEPRECATED_API;
-
- /**
* @brief Returns whether the actor inherits its parent's position.
*
* @SINCE_1_1.24
* @SINCE_1_0.0
* @return The current depth in the hierarchy of the actor, or @c -1 if actor is not in the hierarchy
*/
- int GetHierarchyDepth();
+ int32_t GetHierarchyDepth();
public: // Renderer
* @pre The renderer must be initialized.
*
*/
- unsigned int AddRenderer( Renderer& renderer );
+ uint32_t AddRenderer( Renderer& renderer );
/**
* @brief Gets the number of renderers on this actor.
* @SINCE_1_0.0
* @return The number of renderers on this actor
*/
- unsigned int GetRendererCount() const;
+ uint32_t GetRendererCount() const;
/**
* @brief Gets a Renderer by index.
* @pre The index must be between 0 and GetRendererCount()-1
*
*/
- Renderer GetRendererAt( unsigned int index );
+ Renderer GetRendererAt( uint32_t index );
/**
* @brief Removes a renderer from the actor.
* @pre The index must be between 0 and GetRendererCount()-1
*
*/
- void RemoveRenderer( unsigned int index );
+ void RemoveRenderer( uint32_t index );
public: // Signals