-#ifndef __DALI_ACTOR_H__
-#define __DALI_ACTOR_H__
+#ifndef DALI_ACTOR_H
+#define DALI_ACTOR_H
/*
- * Copyright (c) 2015 Samsung Electronics Co., Ltd.
+ * Copyright (c) 2016 Samsung Electronics Co., Ltd.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
#include <dali/public-api/object/handle.h>
#include <dali/public-api/object/property-index-ranges.h>
#include <dali/public-api/signals/dali-signal.h>
+
namespace Dali
{
/**
{
enum
{
- PARENT_ORIGIN = DEFAULT_ACTOR_PROPERTY_START_INDEX, ///< name "parentOrigin", type Vector3 (constraint-input) @SINCE_1_0.0
- PARENT_ORIGIN_X, ///< name "parentOriginX", type float (constraint-input) @SINCE_1_0.0
- PARENT_ORIGIN_Y, ///< name "parentOriginY", type float (constraint-input) @SINCE_1_0.0
- PARENT_ORIGIN_Z, ///< name "parentOriginZ", type float (constraint-input) @SINCE_1_0.0
- ANCHOR_POINT, ///< name "anchorPoint", type Vector3 (constraint-input) @SINCE_1_0.0
- ANCHOR_POINT_X, ///< name "anchorPointX", type float (constraint-input) @SINCE_1_0.0
- ANCHOR_POINT_Y, ///< name "anchorPointY", type float (constraint-input) @SINCE_1_0.0
- ANCHOR_POINT_Z, ///< name "anchorPointZ", type float (constraint-input) @SINCE_1_0.0
- SIZE, ///< name "size", type Vector3 (animatable / constraint-input) @SINCE_1_0.0
- SIZE_WIDTH, ///< name "sizeWidth", type float (animatable / constraint-input) @SINCE_1_0.0
- SIZE_HEIGHT, ///< name "sizeHeight", type float (animatable / constraint-input) @SINCE_1_0.0
- SIZE_DEPTH, ///< name "sizeDepth", type float (animatable / constraint-input) @SINCE_1_0.0
- POSITION, ///< name "position", type Vector3 (animatable / constraint-input) @SINCE_1_0.0
- POSITION_X, ///< name "positionX", type float (animatable / constraint-input) @SINCE_1_0.0
- POSITION_Y, ///< name "positionY", type float (animatable / constraint-input) @SINCE_1_0.0
- POSITION_Z, ///< name "positionZ", type float (animatable / constraint-input) @SINCE_1_0.0
- WORLD_POSITION, ///< name "worldPosition", type Vector3 (read-only / constraint-input) @SINCE_1_0.0
- WORLD_POSITION_X, ///< name "worldPositionX", type float (read-only / constraint-input) @SINCE_1_0.0
- WORLD_POSITION_Y, ///< name "worldPositionY", type float (read-only / constraint-input) @SINCE_1_0.0
- WORLD_POSITION_Z, ///< name "worldPositionZ", type float (read-only / constraint-input) @SINCE_1_0.0
- ORIENTATION, ///< name "orientation", type Quaternion (animatable / constraint-input) @SINCE_1_0.0
- WORLD_ORIENTATION, ///< name "worldOrientation", type Quaternion (read-only / constraint-input) @SINCE_1_0.0
- SCALE, ///< name "scale", type Vector3 (animatable / constraint-input) @SINCE_1_0.0
- SCALE_X, ///< name "scaleX", type float (animatable / constraint-input) @SINCE_1_0.0
- SCALE_Y, ///< name "scaleY", type float (animatable / constraint-input) @SINCE_1_0.0
- SCALE_Z, ///< name "scaleZ", type float (animatable / constraint-input) @SINCE_1_0.0
- WORLD_SCALE, ///< name "worldScale", type Vector3 (read-only / constraint-input) @SINCE_1_0.0
- VISIBLE, ///< name "visible", type bool (animatable / constraint-input) @SINCE_1_0.0
- COLOR, ///< name "color", type Vector4 (animatable / constraint-input) @SINCE_1_0.0
- COLOR_RED, ///< name "colorRed", type float (animatable / constraint-input) @SINCE_1_0.0
- COLOR_GREEN, ///< name "colorGreen", type float (animatable / constraint-input) @SINCE_1_0.0
- COLOR_BLUE, ///< name "colorBlue", type float (animatable / constraint-input) @SINCE_1_0.0
- COLOR_ALPHA, ///< name "colorAlpha", type float (animatable / constraint-input) @SINCE_1_0.0
- WORLD_COLOR, ///< name "worldColor", type Vector4 (read-only / constraint-input) @SINCE_1_0.0
- WORLD_MATRIX, ///< name "worldMatrix", type Matrix (read-only / constraint-input) @SINCE_1_0.0
+ PARENT_ORIGIN = DEFAULT_ACTOR_PROPERTY_START_INDEX, ///< name "parentOrigin", type Vector3 (constraint-input) @SINCE_1_0.0
+ PARENT_ORIGIN_X, ///< name "parentOriginX", type float (constraint-input) @SINCE_1_0.0
+ PARENT_ORIGIN_Y, ///< name "parentOriginY", type float (constraint-input) @SINCE_1_0.0
+ PARENT_ORIGIN_Z, ///< name "parentOriginZ", type float (constraint-input) @SINCE_1_0.0
+ ANCHOR_POINT, ///< name "anchorPoint", type Vector3 (constraint-input) @SINCE_1_0.0
+ ANCHOR_POINT_X, ///< name "anchorPointX", type float (constraint-input) @SINCE_1_0.0
+ ANCHOR_POINT_Y, ///< name "anchorPointY", type float (constraint-input) @SINCE_1_0.0
+ ANCHOR_POINT_Z, ///< name "anchorPointZ", type float (constraint-input) @SINCE_1_0.0
+ SIZE, ///< name "size", type Vector3 (animatable / constraint-input) @SINCE_1_0.0
+ SIZE_WIDTH, ///< name "sizeWidth", type float (animatable / constraint-input) @SINCE_1_0.0
+ SIZE_HEIGHT, ///< name "sizeHeight", type float (animatable / constraint-input) @SINCE_1_0.0
+ SIZE_DEPTH, ///< name "sizeDepth", type float (animatable / constraint-input) @SINCE_1_0.0
+ POSITION, ///< name "position", type Vector3 (animatable / constraint-input) @SINCE_1_0.0
+ POSITION_X, ///< name "positionX", type float (animatable / constraint-input) @SINCE_1_0.0
+ POSITION_Y, ///< name "positionY", type float (animatable / constraint-input) @SINCE_1_0.0
+ POSITION_Z, ///< name "positionZ", type float (animatable / constraint-input) @SINCE_1_0.0
+ WORLD_POSITION, ///< name "worldPosition", type Vector3 (read-only / constraint-input) @SINCE_1_0.0
+ WORLD_POSITION_X, ///< name "worldPositionX", type float (read-only / constraint-input) @SINCE_1_0.0
+ WORLD_POSITION_Y, ///< name "worldPositionY", type float (read-only / constraint-input) @SINCE_1_0.0
+ WORLD_POSITION_Z, ///< name "worldPositionZ", type float (read-only / constraint-input) @SINCE_1_0.0
+ ORIENTATION, ///< name "orientation", type Quaternion (animatable / constraint-input) @SINCE_1_0.0
+ WORLD_ORIENTATION, ///< name "worldOrientation", type Quaternion (read-only / constraint-input) @SINCE_1_0.0
+ SCALE, ///< name "scale", type Vector3 (animatable / constraint-input) @SINCE_1_0.0
+ SCALE_X, ///< name "scaleX", type float (animatable / constraint-input) @SINCE_1_0.0
+ SCALE_Y, ///< name "scaleY", type float (animatable / constraint-input) @SINCE_1_0.0
+ SCALE_Z, ///< name "scaleZ", type float (animatable / constraint-input) @SINCE_1_0.0
+ WORLD_SCALE, ///< name "worldScale", type Vector3 (read-only / constraint-input) @SINCE_1_0.0
+ VISIBLE, ///< name "visible", type bool (animatable / constraint-input) @SINCE_1_0.0
+ COLOR, ///< name "color", type Vector4 (animatable / constraint-input) @SINCE_1_0.0
+ COLOR_RED, ///< name "colorRed", type float (animatable / constraint-input) @SINCE_1_0.0
+ COLOR_GREEN, ///< name "colorGreen", type float (animatable / constraint-input) @SINCE_1_0.0
+ COLOR_BLUE, ///< name "colorBlue", type float (animatable / constraint-input) @SINCE_1_0.0
+ COLOR_ALPHA, ///< name "colorAlpha", type float (animatable / constraint-input) @SINCE_1_0.0
+ WORLD_COLOR, ///< name "worldColor", type Vector4 (read-only / constraint-input) @SINCE_1_0.0
+ WORLD_MATRIX, ///< name "worldMatrix", type Matrix (read-only / constraint-input) @SINCE_1_0.0
NAME, ///< name "name", type std::string @SINCE_1_0.0
- SENSITIVE, ///< name "sensitive", type bool @SINCE_1_0.0
- LEAVE_REQUIRED, ///< name "leaveRequired", type bool @SINCE_1_0.0
- INHERIT_ORIENTATION, ///< name "inheritOrientation", type bool @SINCE_1_0.0
- INHERIT_SCALE, ///< name "inheritScale", type bool @SINCE_1_0.0
+ SENSITIVE, ///< name "sensitive", type bool @SINCE_1_0.0
+ LEAVE_REQUIRED, ///< name "leaveRequired", type bool @SINCE_1_0.0
+ INHERIT_ORIENTATION, ///< name "inheritOrientation", type bool @SINCE_1_0.0
+ INHERIT_SCALE, ///< name "inheritScale", type bool @SINCE_1_0.0
COLOR_MODE, ///< name "colorMode", type std::string @SINCE_1_0.0
POSITION_INHERITANCE, ///< name "positionInheritance", type std::string @DEPRECATED_1_1.24 Use INHERIT_POSITION instead
DRAW_MODE, ///< name "drawMode", type std::string @SINCE_1_0.0
- SIZE_MODE_FACTOR, ///< name "sizeModeFactor", type Vector3 @SINCE_1_0.0
- WIDTH_RESIZE_POLICY, ///< name "widthResizePolicy", type String @SINCE_1_0.0
- HEIGHT_RESIZE_POLICY, ///< name "heightResizePolicy", type String @SINCE_1_0.0
- SIZE_SCALE_POLICY, ///< name "sizeScalePolicy", type String @SINCE_1_0.0
- WIDTH_FOR_HEIGHT, ///< name "widthForHeight", type Boolean @SINCE_1_0.0
- HEIGHT_FOR_WIDTH, ///< name "heightForWidth", type Boolean @SINCE_1_0.0
- PADDING, ///< name "padding", type Vector4 @SINCE_1_0.0
- MINIMUM_SIZE, ///< name "minimumSize", type Vector2 @SINCE_1_0.0
- MAXIMUM_SIZE, ///< name "maximumSize", type Vector2 @SINCE_1_0.0
- INHERIT_POSITION, ///< name "inheritPosition", type bool @SINCE_1_1.24
+ SIZE_MODE_FACTOR, ///< name "sizeModeFactor", type Vector3 @SINCE_1_0.0
+ WIDTH_RESIZE_POLICY, ///< name "widthResizePolicy", type String @SINCE_1_0.0
+ HEIGHT_RESIZE_POLICY, ///< name "heightResizePolicy", type String @SINCE_1_0.0
+ SIZE_SCALE_POLICY, ///< name "sizeScalePolicy", type String @SINCE_1_0.0
+ WIDTH_FOR_HEIGHT, ///< name "widthForHeight", type bool @SINCE_1_0.0
+ HEIGHT_FOR_WIDTH, ///< name "heightForWidth", type bool @SINCE_1_0.0
+ PADDING, ///< name "padding", type Vector4 @SINCE_1_0.0
+ MINIMUM_SIZE, ///< name "minimumSize", type Vector2 @SINCE_1_0.0
+ MAXIMUM_SIZE, ///< name "maximumSize", type Vector2 @SINCE_1_0.0
+ INHERIT_POSITION, ///< name "inheritPosition", type bool @SINCE_1_1.24
+ CLIPPING_MODE, ///< name "clippingMode", type String @SINCE_1_2.5
};
};
* Overlay actors are drawn in a separate pass, after all non-overlay actors within the Layer.
* For overlay actors, the drawing order is with respect to tree levels of Actors,
* and depth-testing will not be used.
- *
- * If DrawMode::STENCIL is used, the actor and its children will be used to stencil-test other actors
- * within the Layer. Stencil actors are therefore drawn into the stencil buffer before any other
- * actors within the Layer.
- *
+
* @SINCE_1_0.0
* @param[in] drawMode The new draw-mode to use.
- * @note Setting STENCIL will override OVERLAY_2D, if that would otherwise have been inherited.
* @note Layers do not inherit the DrawMode from their parents.
*/
void SetDrawMode( DrawMode::Type drawMode );
*/
} // namespace Dali
-#endif // __DALI_ACTOR_H__
+#endif // DALI_ACTOR_H