GetImplementation(*this).SetName(name);
}
-unsigned int Actor::GetId() const
+uint32_t Actor::GetId() const
{
return GetImplementation(*this).GetId();
}
GetImplementation(*this).Unparent();
}
-unsigned int Actor::GetChildCount() const
+uint32_t Actor::GetChildCount() const
{
return GetImplementation(*this).GetChildCount();
}
-Actor Actor::GetChildAt(unsigned int index) const
+Actor Actor::GetChildAt( uint32_t index ) const
{
Internal::ActorPtr child = GetImplementation(*this).GetChildAt( index );
return Actor( child.Get() );
return Actor( child.Get() );
}
-Actor Actor::FindChildById(const unsigned int id)
+Actor Actor::FindChildById( const uint32_t id )
{
Internal::ActorPtr child = GetImplementation(*this).FindChildById( id );
return Actor( child.Get() );
return Vector2( impl.GetMaximumSize( Dimension::WIDTH ), impl.GetMaximumSize( Dimension::HEIGHT ) );
}
-int Actor::GetHierarchyDepth()
+int32_t Actor::GetHierarchyDepth()
{
return GetImplementation(*this).GetHierarchyDepth();
}
return GetImplementation(*this).OffStageSignal();
}
-unsigned int Actor::AddRenderer( Renderer& renderer )
+uint32_t Actor::AddRenderer( Renderer& renderer )
{
return GetImplementation(*this).AddRenderer( GetImplementation( renderer ) );
}
-unsigned int Actor::GetRendererCount() const
+uint32_t Actor::GetRendererCount() const
{
return GetImplementation(*this).GetRendererCount();
}
-Renderer Actor::GetRendererAt( unsigned int index )
+Renderer Actor::GetRendererAt( uint32_t index )
{
Internal::RendererPtr renderer = GetImplementation(*this).GetRendererAt( index );
return Renderer( renderer.Get() );
GetImplementation(*this).RemoveRenderer( GetImplementation( renderer ) );
}
-void Actor::RemoveRenderer( unsigned int index )
+void Actor::RemoveRenderer( uint32_t index )
{
GetImplementation(*this).RemoveRenderer( index );
}