/*
- * Copyright (c) 2015 Samsung Electronics Co., Ltd.
+ * Copyright (c) 2017 Samsung Electronics Co., Ltd.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
#include <dali/internal/event/actors/actor-impl.h>
#include <dali/internal/event/actors/layer-impl.h>
#include <dali/internal/event/rendering/renderer-impl.h>
-#include <dali/internal/event/actor-attachments/actor-attachment-impl.h>
#include <dali/internal/event/animation/constraint-impl.h>
#include <dali/internal/event/size-negotiation/relayout-controller-impl.h>
GetImplementation(*this).SetName(name);
}
-unsigned int Actor::GetId() const
+uint32_t Actor::GetId() const
{
return GetImplementation(*this).GetId();
}
GetImplementation(*this).Add(GetImplementation(actor));
}
-void Actor::Insert(unsigned int index, Actor actor)
-{
- GetImplementation(*this).Insert(index, GetImplementation(actor));
-}
-
void Actor::Remove(Actor actor)
{
GetImplementation(*this).Remove(GetImplementation(actor));
GetImplementation(*this).Unparent();
}
-unsigned int Actor::GetChildCount() const
+uint32_t Actor::GetChildCount() const
{
return GetImplementation(*this).GetChildCount();
}
-Actor Actor::GetChildAt(unsigned int index) const
+Actor Actor::GetChildAt( uint32_t index ) const
{
- return GetImplementation(*this).GetChildAt(index);
+ Internal::ActorPtr child = GetImplementation(*this).GetChildAt( index );
+ return Actor( child.Get() );
}
Actor Actor::FindChildByName(const std::string& actorName)
{
- Internal::ActorPtr child = GetImplementation(*this).FindChildByName(actorName);
- return Actor(child.Get());
+ Internal::ActorPtr child = GetImplementation(*this).FindChildByName( actorName );
+ return Actor( child.Get() );
}
-Actor Actor::FindChildById(const unsigned int id)
+Actor Actor::FindChildById( const uint32_t id )
{
- Internal::ActorPtr child = GetImplementation(*this).FindChildById(id);
- return Actor(child.Get());
+ Internal::ActorPtr child = GetImplementation(*this).FindChildById( id );
+ return Actor( child.Get() );
}
Actor Actor::GetParent() const
return GetImplementation(*this).GetCurrentWorldPosition();
}
-void Actor::SetPositionInheritanceMode( PositionInheritanceMode mode )
-{
- GetImplementation(*this).SetPositionInheritanceMode( mode );
-}
-
-PositionInheritanceMode Actor::GetPositionInheritanceMode() const
-{
- return GetImplementation(*this).GetPositionInheritanceMode();
-}
-
void Actor::SetOrientation(const Radian& angle, const Vector3& axis)
{
GetImplementation(*this).SetOrientation(angle, axis);
return GetImplementation(*this).IsKeyboardFocusable();
}
+void Actor::Raise()
+{
+ GetImplementation( *this ).Raise();
+}
+
+void Actor::Lower()
+{
+ GetImplementation( *this ).Lower();
+}
+
+void Actor::RaiseToTop()
+{
+ GetImplementation( *this ).RaiseToTop();
+}
+
+void Actor::LowerToBottom()
+{
+ GetImplementation( *this ).LowerToBottom();
+}
+
+void Actor::RaiseAbove( Actor target )
+{
+ GetImplementation( *this ).RaiseAbove( GetImplementation( target ) );
+}
+
+void Actor::LowerBelow( Actor target )
+{
+ GetImplementation( *this ).LowerBelow( GetImplementation( target ) );
+}
+
void Actor::SetResizePolicy( ResizePolicy::Type policy, Dimension::Type dimension )
{
GetImplementation(*this).SetResizePolicy( policy, dimension );
return Vector2( impl.GetMaximumSize( Dimension::WIDTH ), impl.GetMaximumSize( Dimension::HEIGHT ) );
}
+int32_t Actor::GetHierarchyDepth()
+{
+ return GetImplementation(*this).GetHierarchyDepth();
+}
+
Actor::TouchSignalType& Actor::TouchedSignal()
{
+ DALI_LOG_WARNING_NOFN("DEPRECATION WARNING: TouchedSignal() is deprecated and will be removed from next release. Use TouchSignal() instead.\n" );
+
return GetImplementation(*this).TouchedSignal();
}
+Actor::TouchDataSignalType& Actor::TouchSignal()
+{
+ return GetImplementation( *this ).TouchSignal();
+}
+
Actor::HoverSignalType& Actor::HoveredSignal()
{
return GetImplementation(*this).HoveredSignal();
return GetImplementation(*this).OffStageSignal();
}
-unsigned int Actor::AddRenderer( Renderer& renderer )
+uint32_t Actor::AddRenderer( Renderer& renderer )
{
return GetImplementation(*this).AddRenderer( GetImplementation( renderer ) );
}
-unsigned int Actor::GetRendererCount() const
+uint32_t Actor::GetRendererCount() const
{
return GetImplementation(*this).GetRendererCount();
}
-Renderer Actor::GetRendererAt( unsigned int index )
+Renderer Actor::GetRendererAt( uint32_t index )
{
- return Renderer( &GetImplementation(*this).GetRendererAt( index ) );
+ Internal::RendererPtr renderer = GetImplementation(*this).GetRendererAt( index );
+ return Renderer( renderer.Get() );
}
void Actor::RemoveRenderer( Renderer& renderer )
GetImplementation(*this).RemoveRenderer( GetImplementation( renderer ) );
}
-void Actor::RemoveRenderer( unsigned int index )
+void Actor::RemoveRenderer( uint32_t index )
{
GetImplementation(*this).RemoveRenderer( index );
}
return GetImplementation(*this).OnRelayoutSignal();
}
-Actor::Actor(Internal::Actor* internal)
-: Handle(internal)
+Actor::LayoutDirectionChangedSignalType& Actor::LayoutDirectionChangedSignal()
{
+ return GetImplementation( *this ).LayoutDirectionChangedSignal();
}
-void UnparentAndReset( Actor& actor )
+Actor::Actor(Internal::Actor* internal)
+: Handle(internal)
{
- if( actor )
- {
- actor.Unparent();
- actor.Reset();
- }
}
} // namespace Dali