inline void SetTextureMessage( EventThreadServices& eventThreadServices, const TextureSet& textureSet, uint32_t index, Render::Texture* texture )
{
- typedef MessageValue2< TextureSet, uint32_t, Render::Texture* > LocalType;
+ using LocalType = MessageValue2<TextureSet, uint32_t, Render::Texture*>;
// Reserve some memory inside the message queue
uint32_t* slot = eventThreadServices.ReserveMessageSlot( sizeof( LocalType ) );
inline void SetSamplerMessage( EventThreadServices& eventThreadServices, const TextureSet& textureSet, uint32_t index, Render::Sampler* sampler )
{
- typedef MessageValue2< TextureSet, uint32_t, Render::Sampler* > LocalType;
+ using LocalType = MessageValue2<TextureSet, uint32_t, Render::Sampler*>;
// Reserve some memory inside the message queue
uint32_t* slot = eventThreadServices.ReserveMessageSlot( sizeof( LocalType ) );