class SceneController;
class Renderer;
-typedef Dali::Vector< Renderer* > RendererContainer;
-typedef RendererContainer::Iterator RendererIter;
-typedef RendererContainer::ConstIterator RendererConstIter;
+using RendererContainer = Dali::Vector<Renderer*>;
+using RendererIter = RendererContainer::Iterator;
+using RendererConstIter = RendererContainer::ConstIterator;
class TextureSet;
class Geometry;
/// Messages
inline void SetTexturesMessage( EventThreadServices& eventThreadServices, const Renderer& renderer, const TextureSet& textureSet )
{
- typedef MessageValue1< Renderer, TextureSet* > LocalType;
+ using LocalType = MessageValue1<Renderer, TextureSet*>;
// Reserve some memory inside the message queue
uint32_t* slot = eventThreadServices.ReserveMessageSlot( sizeof( LocalType ) );
inline void SetGeometryMessage( EventThreadServices& eventThreadServices, const Renderer& renderer, const Render::Geometry& geometry )
{
- typedef MessageValue1< Renderer, Render::Geometry* > LocalType;
+ using LocalType = MessageValue1<Renderer, Render::Geometry*>;
// Reserve some memory inside the message queue
uint32_t* slot = eventThreadServices.ReserveMessageSlot( sizeof( LocalType ) );
inline void SetShaderMessage( EventThreadServices& eventThreadServices, const Renderer& renderer, const Shader& shader )
{
- typedef MessageValue1< Renderer, Shader* > LocalType;
+ using LocalType = MessageValue1<Renderer, Shader*>;
// Reserve some memory inside the message queue
uint32_t* slot = eventThreadServices.ReserveMessageSlot( sizeof( LocalType ) );
inline void SetDepthIndexMessage( EventThreadServices& eventThreadServices, const Renderer& renderer, int depthIndex )
{
- typedef MessageValue1< Renderer, int > LocalType;
+ using LocalType = MessageValue1<Renderer, int>;
// Reserve some memory inside the message queue
uint32_t* slot = eventThreadServices.ReserveMessageSlot( sizeof( LocalType ) );
inline void SetFaceCullingModeMessage( EventThreadServices& eventThreadServices, const Renderer& renderer, FaceCullingMode::Type faceCullingMode )
{
- typedef MessageValue1< Renderer, FaceCullingMode::Type > LocalType;
+ using LocalType = MessageValue1<Renderer, FaceCullingMode::Type>;
// Reserve some memory inside the message queue
uint32_t* slot = eventThreadServices.ReserveMessageSlot( sizeof( LocalType ) );
inline void SetBlendModeMessage( EventThreadServices& eventThreadServices, const Renderer& renderer, BlendMode::Type blendingMode )
{
- typedef MessageValue1< Renderer, BlendMode::Type > LocalType;
+ using LocalType = MessageValue1<Renderer, BlendMode::Type>;
// Reserve some memory inside the message queue
uint32_t* slot = eventThreadServices.ReserveMessageSlot( sizeof( LocalType ) );
inline void SetBlendingOptionsMessage( EventThreadServices& eventThreadServices, const Renderer& renderer, uint32_t options )
{
- typedef MessageValue1< Renderer, uint32_t > LocalType;
+ using LocalType = MessageValue1<Renderer, uint32_t>;
// Reserve some memory inside the message queue
uint32_t* slot = eventThreadServices.ReserveMessageSlot( sizeof( LocalType ) );
inline void SetBlendColorMessage( EventThreadServices& eventThreadServices, const Renderer& renderer, const Vector4& blendColor )
{
- typedef MessageValue1< Renderer, Vector4 > LocalType;
+ using LocalType = MessageValue1<Renderer, Vector4>;
// Reserve some memory inside the message queue
uint32_t* slot = eventThreadServices.ReserveMessageSlot( sizeof( LocalType ) );
inline void SetIndexedDrawFirstElementMessage( EventThreadServices& eventThreadServices, const Renderer& renderer, uint32_t firstElement )
{
- typedef MessageValue1< Renderer, uint32_t > LocalType;
+ using LocalType = MessageValue1<Renderer, uint32_t>;
// Reserve some memory inside the message queue
uint32_t* slot = eventThreadServices.ReserveMessageSlot( sizeof( LocalType ) );
inline void SetIndexedDrawElementsCountMessage( EventThreadServices& eventThreadServices, const Renderer& renderer, uint32_t elementsCount )
{
- typedef MessageValue1< Renderer, uint32_t > LocalType;
+ using LocalType = MessageValue1<Renderer, uint32_t>;
// Reserve some memory inside the message queue
uint32_t* slot = eventThreadServices.ReserveMessageSlot( sizeof( LocalType ) );
inline void SetEnablePreMultipliedAlphaMessage( EventThreadServices& eventThreadServices, const Renderer& renderer, bool preMultiplied )
{
- typedef MessageValue1< Renderer, bool > LocalType;
+ using LocalType = MessageValue1<Renderer, bool>;
// Reserve some memory inside the message queue
uint32_t* slot = eventThreadServices.ReserveMessageSlot( sizeof( LocalType ) );
inline void SetDepthWriteModeMessage( EventThreadServices& eventThreadServices, const Renderer& renderer, DepthWriteMode::Type depthWriteMode )
{
- typedef MessageValue1< Renderer, DepthWriteMode::Type > LocalType;
+ using LocalType = MessageValue1<Renderer, DepthWriteMode::Type>;
// Reserve some memory inside the message queue
uint32_t* slot = eventThreadServices.ReserveMessageSlot( sizeof( LocalType ) );
inline void SetDepthTestModeMessage( EventThreadServices& eventThreadServices, const Renderer& renderer, DepthTestMode::Type depthTestMode )
{
- typedef MessageValue1< Renderer, DepthTestMode::Type > LocalType;
+ using LocalType = MessageValue1<Renderer, DepthTestMode::Type>;
// Reserve some memory inside the message queue
uint32_t* slot = eventThreadServices.ReserveMessageSlot( sizeof( LocalType ) );
inline void SetDepthFunctionMessage( EventThreadServices& eventThreadServices, const Renderer& renderer, DepthFunction::Type depthFunction )
{
- typedef MessageValue1< Renderer, DepthFunction::Type > LocalType;
+ using LocalType = MessageValue1<Renderer, DepthFunction::Type>;
// Reserve some memory inside the message queue
uint32_t* slot = eventThreadServices.ReserveMessageSlot( sizeof( LocalType ) );
inline void SetRenderModeMessage( EventThreadServices& eventThreadServices, const Renderer& renderer, RenderMode::Type mode )
{
- typedef MessageValue1< Renderer, RenderMode::Type > LocalType;
+ using LocalType = MessageValue1<Renderer, RenderMode::Type>;
// Reserve some memory inside the message queue
uint32_t* slot = eventThreadServices.ReserveMessageSlot( sizeof( LocalType ) );
inline void SetStencilFunctionMessage( EventThreadServices& eventThreadServices, const Renderer& renderer, StencilFunction::Type stencilFunction )
{
- typedef MessageValue1< Renderer, StencilFunction::Type > LocalType;
+ using LocalType = MessageValue1<Renderer, StencilFunction::Type>;
// Reserve some memory inside the message queue
uint32_t* slot = eventThreadServices.ReserveMessageSlot( sizeof( LocalType ) );
inline void SetStencilFunctionMaskMessage( EventThreadServices& eventThreadServices, const Renderer& renderer, int mask )
{
- typedef MessageValue1< Renderer, int > LocalType;
+ using LocalType = MessageValue1<Renderer, int>;
// Reserve some memory inside the message queue
uint32_t* slot = eventThreadServices.ReserveMessageSlot( sizeof( LocalType ) );
inline void SetStencilFunctionReferenceMessage( EventThreadServices& eventThreadServices, const Renderer& renderer, int stencilFunctionReference )
{
- typedef MessageValue1< Renderer, int > LocalType;
+ using LocalType = MessageValue1<Renderer, int>;
// Reserve some memory inside the message queue
uint32_t* slot = eventThreadServices.ReserveMessageSlot( sizeof( LocalType ) );
inline void SetStencilMaskMessage( EventThreadServices& eventThreadServices, const Renderer& renderer, int stencilMask )
{
- typedef MessageValue1< Renderer, int > LocalType;
+ using LocalType = MessageValue1<Renderer, int>;
// Reserve some memory inside the message queue
uint32_t* slot = eventThreadServices.ReserveMessageSlot( sizeof( LocalType ) );
inline void SetStencilOperationOnFailMessage( EventThreadServices& eventThreadServices, const Renderer& renderer, StencilOperation::Type stencilOperation )
{
- typedef MessageValue1< Renderer, StencilOperation::Type > LocalType;
+ using LocalType = MessageValue1<Renderer, StencilOperation::Type>;
// Reserve some memory inside the message queue
uint32_t* slot = eventThreadServices.ReserveMessageSlot( sizeof( LocalType ) );
inline void SetStencilOperationOnZFailMessage( EventThreadServices& eventThreadServices, const Renderer& renderer, StencilOperation::Type stencilOperation )
{
- typedef MessageValue1< Renderer, StencilOperation::Type > LocalType;
+ using LocalType = MessageValue1<Renderer, StencilOperation::Type>;
// Reserve some memory inside the message queue
uint32_t* slot = eventThreadServices.ReserveMessageSlot( sizeof( LocalType ) );
inline void SetStencilOperationOnZPassMessage( EventThreadServices& eventThreadServices, const Renderer& renderer, StencilOperation::Type stencilOperation )
{
- typedef MessageValue1< Renderer, StencilOperation::Type > LocalType;
+ using LocalType = MessageValue1<Renderer, StencilOperation::Type>;
// Reserve some memory inside the message queue
uint32_t* slot = eventThreadServices.ReserveMessageSlot( sizeof( LocalType ) );
inline void BakeOpacityMessage( EventThreadServices& eventThreadServices, const Renderer& renderer, float opacity )
{
- typedef MessageDoubleBuffered1< Renderer, float > LocalType;
+ using LocalType = MessageDoubleBuffered1<Renderer, float>;
// Reserve some memory inside the message queue
uint32_t* slot = eventThreadServices.ReserveMessageSlot( sizeof( LocalType ) );
inline void SetDrawCommandsMessage( EventThreadServices& eventThreadServices, const Renderer& renderer, Dali::DevelRenderer::DrawCommand* pDrawCommands, uint32_t size )
{
- typedef MessageValue2< Renderer, Dali::DevelRenderer::DrawCommand*, uint32_t > LocalType;
+ using LocalType = MessageValue2<Renderer, Dali::DevelRenderer::DrawCommand*, uint32_t>;
// Reserve some memory inside the message queue
uint32_t* slot = eventThreadServices.ReserveMessageSlot( sizeof( LocalType ) );