Mark uniform map as not having changed when it's ready
[platform/core/uifw/dali-core.git] / dali / internal / update / rendering / scene-graph-renderer.cpp
index c28a236..f2ecb41 100644 (file)
@@ -1,5 +1,5 @@
 /*
- * Copyright (c) 2016 Samsung Electronics Co., Ltd.
+ * Copyright (c) 2017 Samsung Electronics Co., Ltd.
  *
  * Licensed under the Apache License, Version 2.0 (the "License");
  * you may not use this file except in compliance with the License.
 #include "scene-graph-renderer.h"
 
 // INTERNAL INCLUDES
-#include <dali/internal/update/controllers/scene-controller.h>
-#include <dali/internal/render/renderers/render-geometry.h>
+#include <dali/internal/common/internal-constants.h>
+#include <dali/internal/common/memory-pool-object-allocator.h>
 #include <dali/internal/update/controllers/render-message-dispatcher.h>
+#include <dali/internal/update/controllers/scene-controller.h>
+#include <dali/internal/update/nodes/node.h>
 #include <dali/internal/update/rendering/scene-graph-texture-set.h>
-#include <dali/internal/render/shaders/scene-graph-shader.h>
 #include <dali/internal/render/data-providers/node-data-provider.h>
-#include <dali/internal/update/nodes/node.h>
 #include <dali/internal/render/queue/render-queue.h>
-#include <dali/internal/common/internal-constants.h>
-#include <dali/internal/common/memory-pool-object-allocator.h>
-
+#include <dali/internal/render/renderers/render-geometry.h>
+#include <dali/internal/render/shaders/program.h>
+#include <dali/internal/render/shaders/scene-graph-shader.h>
 
 namespace // unnamed namespace
 {
@@ -99,7 +99,7 @@ enum Flags
   RESEND_DEPTH_WRITE_MODE            = 1 << 8,
   RESEND_DEPTH_TEST_MODE             = 1 << 9,
   RESEND_DEPTH_FUNCTION              = 1 << 10,
-  RESEND_STENCIL_MODE                = 1 << 11,
+  RESEND_RENDER_MODE                 = 1 << 11,
   RESEND_STENCIL_FUNCTION            = 1 << 12,
   RESEND_STENCIL_FUNCTION_MASK       = 1 << 13,
   RESEND_STENCIL_FUNCTION_REFERENCE  = 1 << 14,
@@ -108,7 +108,6 @@ enum Flags
   RESEND_STENCIL_OPERATION_ON_Z_FAIL = 1 << 17,
   RESEND_STENCIL_OPERATION_ON_Z_PASS = 1 << 18,
   RESEND_WRITE_TO_COLOR_BUFFER       = 1 << 19,
-  RESEND_BATCHING_MODE               = 1 << 20,
 };
 
 } // Anonymous namespace
@@ -132,7 +131,7 @@ Renderer::Renderer()
   mGeometry( NULL ),
   mShader( NULL ),
   mBlendColor( NULL ),
-  mStencilParameters( StencilMode::AUTO, StencilFunction::ALWAYS, 0xFF, 0x00, 0xFF, StencilOperation::KEEP, StencilOperation::KEEP, StencilOperation::KEEP ),
+  mStencilParameters( RenderMode::AUTO, StencilFunction::ALWAYS, 0xFF, 0x00, 0xFF, StencilOperation::KEEP, StencilOperation::KEEP, StencilOperation::KEEP ),
   mIndexedDrawFirstElement( 0u ),
   mIndexedDrawElementsCount( 0u ),
   mBlendBitmask( 0u ),
@@ -143,11 +142,7 @@ Renderer::Renderer()
   mBlendMode( BlendMode::AUTO ),
   mDepthWriteMode( DepthWriteMode::AUTO ),
   mDepthTestMode( DepthTestMode::AUTO ),
-  mWriteToColorBuffer( true ),
-  mResourcesReady( false ),
-  mFinishedResourceAcquisition( false ),
   mPremultipledAlphaEnabled( false ),
-  mBatchingEnabled( false ),
   mDepthIndex( 0 )
 {
   mUniformMapChanged[0] = false;
@@ -159,15 +154,15 @@ Renderer::Renderer()
 
 Renderer::~Renderer()
 {
-  if (mTextureSet)
+  if( mTextureSet )
   {
-    mTextureSet->RemoveObserver(this);
-    mTextureSet=NULL;
+    mTextureSet->RemoveObserver( this );
+    mTextureSet = NULL;
   }
   if( mShader )
   {
-    mShader->RemoveConnectionObserver(*this);
-    mShader=NULL;
+    mShader->RemoveConnectionObserver( *this );
+    mShader = NULL;
   }
 }
 
@@ -179,28 +174,12 @@ void Renderer::operator delete( void* ptr )
 
 void Renderer::PrepareRender( BufferIndex updateBufferIndex )
 {
-  mResourcesReady = false;
-  mFinishedResourceAcquisition = false;
-
-  // Can only be considered ready when all the scene graph objects are connected to the renderer
-  if( mGeometry && mShader )
+  if( mRegenerateUniformMap == UNIFORM_MAP_READY )
   {
-    if( mTextureSet )
-    {
-      mTextureSet->GetResourcesStatus( mResourcesReady, mFinishedResourceAcquisition );
-    }
-    else
-    {
-      mResourcesReady = true;
-      mFinishedResourceAcquisition = true;
-    }
+    mUniformMapChanged[updateBufferIndex] = false;
   }
-
-  if( mRegenerateUniformMap > UNIFORM_MAP_READY )
+  else
   {
-    DALI_ASSERT_DEBUG( mGeometry != NULL && "No geometry available in PrepareRender()" );
-    DALI_ASSERT_DEBUG( mShader != NULL && "No shader available in PrepareRender()" );
-
     if( mRegenerateUniformMap == REGENERATE_UNIFORM_MAP)
     {
       CollectedUniformMap& localMap = mCollectedUniformMap[ updateBufferIndex ];
@@ -237,7 +216,7 @@ void Renderer::PrepareRender( BufferIndex updateBufferIndex )
   {
     if( mResendFlag & RESEND_DATA_PROVIDER )
     {
-      RenderDataProvider* dataProvider = NewRenderDataProvider();
+      OwnerPointer<RenderDataProvider> dataProvider = NewRenderDataProvider();
 
       typedef MessageValue1< Render::Renderer, OwnerPointer<RenderDataProvider> > DerivedType;
       unsigned int* slot = mSceneController->GetRenderQueue().ReserveMessageSlot( updateBufferIndex, sizeof( DerivedType ) );
@@ -248,7 +227,6 @@ void Renderer::PrepareRender( BufferIndex updateBufferIndex )
     {
       typedef MessageValue1< Render::Renderer, Render::Geometry* > DerivedType;
       unsigned int* slot = mSceneController->GetRenderQueue().ReserveMessageSlot( updateBufferIndex, sizeof( DerivedType ) );
-
       new (slot) DerivedType( mRenderer, &Render::Renderer::SetGeometry, mGeometry );
     }
 
@@ -268,9 +246,9 @@ void Renderer::PrepareRender( BufferIndex updateBufferIndex )
 
     if( mResendFlag & RESEND_BLEND_COLOR )
     {
-      typedef MessageValue1< Render::Renderer, const Vector4* > DerivedType;
+      typedef MessageValue1< Render::Renderer, Vector4 > DerivedType;
       unsigned int* slot = mSceneController->GetRenderQueue().ReserveMessageSlot( updateBufferIndex, sizeof( DerivedType ) );
-      new (slot) DerivedType( mRenderer, &Render::Renderer::SetBlendColor, mBlendColor );
+      new (slot) DerivedType( mRenderer, &Render::Renderer::SetBlendColor, GetBlendColor() );
     }
 
     if( mResendFlag & RESEND_PREMULTIPLIED_ALPHA  )
@@ -315,11 +293,11 @@ void Renderer::PrepareRender( BufferIndex updateBufferIndex )
       new (slot) DerivedType( mRenderer, &Render::Renderer::SetDepthFunction, mDepthFunction );
     }
 
-    if( mResendFlag & RESEND_STENCIL_MODE )
+    if( mResendFlag & RESEND_RENDER_MODE )
     {
-      typedef MessageValue1< Render::Renderer, StencilMode::Type > DerivedType;
+      typedef MessageValue1< Render::Renderer, RenderMode::Type > DerivedType;
       unsigned int* slot = mSceneController->GetRenderQueue().ReserveMessageSlot( updateBufferIndex, sizeof( DerivedType ) );
-      new (slot) DerivedType( mRenderer, &Render::Renderer::SetStencilMode, mStencilParameters.stencilMode );
+      new (slot) DerivedType( mRenderer, &Render::Renderer::SetRenderMode, mStencilParameters.renderMode );
     }
 
     if( mResendFlag & RESEND_STENCIL_FUNCTION )
@@ -371,20 +349,6 @@ void Renderer::PrepareRender( BufferIndex updateBufferIndex )
       new (slot) DerivedType( mRenderer, &Render::Renderer::SetStencilOperationOnZPass, mStencilParameters.stencilOperationOnZPass );
     }
 
-    if( mResendFlag & RESEND_WRITE_TO_COLOR_BUFFER )
-    {
-      typedef MessageValue1< Render::Renderer, bool > DerivedType;
-      unsigned int* slot = mSceneController->GetRenderQueue().ReserveMessageSlot( updateBufferIndex, sizeof( DerivedType ) );
-      new (slot) DerivedType( mRenderer, &Render::Renderer::SetWriteToColorBuffer, mWriteToColorBuffer );
-    }
-
-    if( mResendFlag & RESEND_BATCHING_MODE )
-    {
-      typedef MessageValue1< Render::Renderer, bool > DerivedType;
-      unsigned int* slot = mSceneController->GetRenderQueue().ReserveMessageSlot( updateBufferIndex, sizeof( DerivedType ) );
-      new (slot) DerivedType( mRenderer, &Render::Renderer::SetBatchingEnabled, mBatchingEnabled );
-    }
-
     mResendFlag = 0;
   }
 }
@@ -457,13 +421,20 @@ void Renderer::SetBlendingOptions( unsigned int options )
 
 void Renderer::SetBlendColor( const Vector4& blendColor )
 {
-  if( !mBlendColor )
+  if( blendColor == Color::TRANSPARENT )
   {
-    mBlendColor = new Vector4( blendColor );
+    mBlendColor = NULL;
   }
   else
   {
-    *mBlendColor = blendColor;
+    if( !mBlendColor )
+    {
+      mBlendColor = new Vector4( blendColor );
+    }
+    else
+    {
+      *mBlendColor = blendColor;
+    }
   }
 
   mResendFlag |= RESEND_BLEND_COLOR;
@@ -505,10 +476,10 @@ void Renderer::SetDepthFunction( DepthFunction::Type depthFunction )
   mResendFlag |= RESEND_DEPTH_FUNCTION;
 }
 
-void Renderer::SetStencilMode( StencilMode::Type mode )
+void Renderer::SetRenderMode( RenderMode::Type mode )
 {
-  mStencilParameters.stencilMode = mode;
-  mResendFlag |= RESEND_STENCIL_MODE;
+  mStencilParameters.renderMode = mode;
+  mResendFlag |= RESEND_RENDER_MODE;
 }
 
 void Renderer::SetStencilFunction( StencilFunction::Type stencilFunction )
@@ -553,18 +524,6 @@ void Renderer::SetStencilOperationOnZPass( StencilOperation::Type stencilOperati
   mResendFlag |= RESEND_STENCIL_OPERATION_ON_Z_PASS;
 }
 
-void Renderer::SetWriteToColorBuffer( bool writeToColorBuffer )
-{
-  mWriteToColorBuffer = writeToColorBuffer;
-  mResendFlag |= RESEND_WRITE_TO_COLOR_BUFFER;
-}
-
-void Renderer::SetBatchingEnabled( bool batchingEnabled )
-{
-  mBatchingEnabled = batchingEnabled;
-  mResendFlag |= RESEND_BATCHING_MODE;
-}
-
 //Called when SceneGraph::Renderer is added to update manager ( that happens when an "event-thread renderer" is created )
 void Renderer::ConnectToSceneGraph( SceneController& sceneController, BufferIndex bufferIndex )
 {
@@ -572,10 +531,11 @@ void Renderer::ConnectToSceneGraph( SceneController& sceneController, BufferInde
   mSceneController = &sceneController;
   RenderDataProvider* dataProvider = NewRenderDataProvider();
 
-  mRenderer = Render::Renderer::New( dataProvider, mGeometry, mBlendBitmask, mBlendColor, static_cast< FaceCullingMode::Type >( mFaceCullingMode ),
-                                         mPremultipledAlphaEnabled, mDepthWriteMode, mDepthTestMode, mDepthFunction, mStencilParameters, mWriteToColorBuffer );
+  mRenderer = Render::Renderer::New( dataProvider, mGeometry, mBlendBitmask, GetBlendColor(), static_cast< FaceCullingMode::Type >( mFaceCullingMode ),
+                                         mPremultipledAlphaEnabled, mDepthWriteMode, mDepthTestMode, mDepthFunction, mStencilParameters );
 
-  mSceneController->GetRenderMessageDispatcher().AddRenderer( *mRenderer );
+  OwnerPointer< Render::Renderer > transferOwnership( mRenderer );
+  mSceneController->GetRenderMessageDispatcher().AddRenderer( transferOwnership );
 }
 
 //Called just before destroying the scene-graph renderer ( when the "event-thread renderer" is no longer referenced )
@@ -599,21 +559,12 @@ RenderDataProvider* Renderer::NewRenderDataProvider()
 
   if( mTextureSet )
   {
-    size_t textureCount( mTextureSet->GetTextureCount() );
+    size_t textureCount = mTextureSet->GetTextureCount();
     dataProvider->mTextures.resize( textureCount );
     dataProvider->mSamplers.resize( textureCount );
     for( unsigned int i(0); i<textureCount; ++i )
     {
-      dataProvider->mTextures[i] = Render::Texture( mTextureSet->GetTextureId(i),0);
-      dataProvider->mSamplers[i] = mTextureSet->GetTextureSampler(i);
-    }
-
-    textureCount = mTextureSet->GetNewTextureCount();
-    dataProvider->mNewTextures.resize( textureCount );
-    dataProvider->mSamplers.resize( textureCount );
-    for( unsigned int i(0); i<textureCount; ++i )
-    {
-      dataProvider->mNewTextures[i] = mTextureSet->GetNewTexture(i);
+      dataProvider->mTextures[i] = mTextureSet->GetTexture(i);
       dataProvider->mSamplers[i] = mTextureSet->GetTextureSampler(i);
     }
   }
@@ -621,6 +572,15 @@ RenderDataProvider* Renderer::NewRenderDataProvider()
   return dataProvider;
 }
 
+const Vector4& Renderer::GetBlendColor() const
+{
+  if( mBlendColor )
+  {
+    return *mBlendColor;
+  }
+  return Color::TRANSPARENT;
+}
+
 Render::Renderer& Renderer::GetRenderer()
 {
   return *mRenderer;
@@ -631,12 +591,6 @@ const CollectedUniformMap& Renderer::GetUniformMap( BufferIndex bufferIndex ) co
   return mCollectedUniformMap[bufferIndex];
 }
 
-void Renderer::GetReadyAndComplete( bool& ready, bool& complete ) const
-{
-  ready = mResourcesReady;
-  complete = mFinishedResourceAcquisition;
-}
-
 Renderer::Opacity Renderer::GetOpacity( BufferIndex updateBufferIndex, const Node& node ) const
 {
   Renderer::Opacity opacity = Renderer::OPAQUE;
@@ -677,7 +631,6 @@ Renderer::Opacity Renderer::GetOpacity( BufferIndex updateBufferIndex, const Nod
     }
   }
 
-
   return opacity;
 }
 
@@ -686,6 +639,12 @@ void Renderer::TextureSetChanged()
   mResendFlag |= RESEND_DATA_PROVIDER;
 }
 
+void Renderer::TextureSetDeleted()
+{
+  mTextureSet = NULL;
+
+  mResendFlag |= RESEND_DATA_PROVIDER;
+}
 void Renderer::ConnectionsChanged( PropertyOwner& object )
 {
   // One of our child objects has changed it's connections. Ensure the uniform
@@ -709,11 +668,7 @@ void Renderer::UniformMappingsChanged( const UniformMap& mappings )
 
 void Renderer::ObservedObjectDestroyed(PropertyOwner& owner)
 {
-  if( reinterpret_cast<PropertyOwner*>(mTextureSet) == &owner )
-  {
-    mTextureSet = NULL;
-  }
-  else if( reinterpret_cast<PropertyOwner*>(mShader) == &owner )
+  if( reinterpret_cast<PropertyOwner*>(mShader) == &owner )
   {
     mShader = NULL;
   }