Fix svace issue (initialize render task list membervalue)
[platform/core/uifw/dali-core.git] / dali / internal / update / render-tasks / scene-graph-render-task-list.cpp
index edbbe4a..255b1b0 100644 (file)
@@ -1,5 +1,5 @@
 /*
- * Copyright (c) 2022 Samsung Electronics Co., Ltd.
+ * Copyright (c) 2023 Samsung Electronics Co., Ltd.
  *
  * Licensed under the Apache License, Version 2.0 (the "License");
  * you may not use this file except in compliance with the License.
 
 // INTERNAL INCLUDES
 #include <dali/internal/common/memory-pool-object-allocator.h>
+#include <dali/internal/update/common/resetter-manager.h> ///< For AddInitializeResetter
 
 namespace //Unnamed namespace
 {
 //Memory pool used to allocate new RenderTaskLists. Memory used by this pool will be released when shutting down DALi
-Dali::Internal::MemoryPoolObjectAllocator<Dali::Internal::SceneGraph::RenderTaskList> gRenderTaskListMemoryPool;
-
+Dali::Internal::MemoryPoolObjectAllocator<Dali::Internal::SceneGraph::RenderTaskList>& GetRenderTaskListMemoryPool()
+{
+  static Dali::Internal::MemoryPoolObjectAllocator<Dali::Internal::SceneGraph::RenderTaskList> gRenderTaskListMemoryPool;
+  return gRenderTaskListMemoryPool;
+}
 } // unnamed namespace
 
 namespace Dali
@@ -36,11 +40,12 @@ namespace SceneGraph
 {
 RenderTaskList* RenderTaskList::New()
 {
-  return new(gRenderTaskListMemoryPool.AllocateRawThreadSafe()) RenderTaskList();
+  return new(GetRenderTaskListMemoryPool().AllocateRawThreadSafe()) RenderTaskList();
 }
 
 RenderTaskList::RenderTaskList()
 : mNotificationObject(nullptr),
+  mResetterManager(nullptr),
   mRenderMessageDispatcher(nullptr),
   mOverlayRenderTask(nullptr)
 {
@@ -50,12 +55,13 @@ RenderTaskList::~RenderTaskList() = default;
 
 void RenderTaskList::operator delete(void* ptr)
 {
-  gRenderTaskListMemoryPool.FreeThreadSafe(static_cast<RenderTaskList*>(ptr));
+  GetRenderTaskListMemoryPool().FreeThreadSafe(static_cast<RenderTaskList*>(ptr));
 }
 
-void RenderTaskList::SetRenderMessageDispatcher(RenderMessageDispatcher* renderMessageDispatcher)
+void RenderTaskList::Initialize(ResetterManager& resetterManager, RenderMessageDispatcher& renderMessageDispatcher)
 {
-  mRenderMessageDispatcher = renderMessageDispatcher;
+  mResetterManager         = &resetterManager;
+  mRenderMessageDispatcher = &renderMessageDispatcher;
 }
 
 void RenderTaskList::AddTask(OwnerPointer<RenderTask>& newTask)
@@ -63,7 +69,7 @@ void RenderTaskList::AddTask(OwnerPointer<RenderTask>& newTask)
   DALI_ASSERT_DEBUG(newTask && "SceneGraph RenderTask is null");
   DALI_ASSERT_DEBUG(mRenderMessageDispatcher != NULL && "RenderMessageDispatcher is null");
 
-  newTask->Initialize(*mRenderMessageDispatcher);
+  newTask->Initialize(*mResetterManager, *mRenderMessageDispatcher);
 
   if(mOverlayRenderTask && mRenderTasks[mRenderTasks.Size() - 1] == mOverlayRenderTask)
   {
@@ -123,7 +129,7 @@ CompleteNotificationInterface* RenderTaskList::GetCompleteNotificationInterface(
 
 uint32_t RenderTaskList::GetMemoryPoolCapacity()
 {
-  return gRenderTaskListMemoryPool.GetCapacity();
+  return GetRenderTaskListMemoryPool().GetCapacity();
 }
 
 } // namespace SceneGraph