: mUpdateViewFlag( UPDATE_COUNT ),
mUpdateProjectionFlag( UPDATE_COUNT ),
mProjectionRotation( 0 ),
- mNode( NULL ),
+ mNode( nullptr ),
mType( DEFAULT_TYPE ),
mProjectionMode( DEFAULT_MODE ),
mInvertYAxis( DEFAULT_INVERT_Y_AXIS ),
return new Camera();
}
-Camera::~Camera()
-{
-}
+Camera::~Camera() = default;
void Camera::SetNode( const Node* node )
{