static SceneGraph::Layer* New( uint32_t id );
/**
+ * Virtual destructor
+ */
+ virtual ~Layer();
+
+ /**
* From Node, to convert a node to a layer.
* @return The layer.
*/
// Undefined
Layer(const Layer&);
- /**
- * Virtual destructor
- */
- virtual ~Layer();
-
// Undefined
Layer& operator=(const Layer& rhs);