*/
struct Renderable
{
- Renderable()
- : mNode(nullptr),
- mRenderer(RendererKey::INVALID)
- {
- }
+ Renderable() = default;
Renderable(Node* node, RendererKey renderer)
: mNode(node),
}
Node* mNode{nullptr};
- RendererKey mRenderer{RendererKey::INVALID};
+ RendererKey mRenderer{};
};
} // namespace SceneGraph