Renderer* mRenderer;
};
-typedef Dali::Vector< Renderable > RenderableContainer;
+using RenderableContainer = Dali::Vector<Renderable>;
/**
* Layers have a "depth" relative to all other layers in the scene-graph.
class Layer : public Node
{
public:
-
- typedef Dali::Layer::SortFunctionType SortFunctionType;
+ using SortFunctionType = Dali::Layer::SortFunctionType;
// Creation methods
*/
inline void SetSortFunctionMessage( EventThreadServices& eventThreadServices, const Layer& layer, Dali::Layer::SortFunctionType function )
{
- typedef MessageValue1< Layer, Dali::Layer::SortFunctionType > LocalType;
+ using LocalType = MessageValue1<Layer, Dali::Layer::SortFunctionType>;
// Reserve some memory inside the message queue
uint32_t* slot = eventThreadServices.ReserveMessageSlot( sizeof( LocalType ) );
*/
inline void SetClippingMessage( EventThreadServices& eventThreadServices, const Layer& layer, bool enabled )
{
- typedef MessageValue1< Layer, bool > LocalType;
+ using LocalType = MessageValue1<Layer, bool>;
// Reserve some memory inside the message queue
uint32_t* slot = eventThreadServices.ReserveMessageSlot( sizeof( LocalType ) );
*/
inline void SetClippingBoxMessage( EventThreadServices& eventThreadServices, const Layer& layer, const Dali::ClippingBox& clippingbox )
{
- typedef MessageValue1< Layer, Dali::ClippingBox > LocalType;
+ using LocalType = MessageValue1<Layer, Dali::ClippingBox>;
// Reserve some memory inside the message queue
uint32_t* slot = eventThreadServices.ReserveMessageSlot( sizeof( LocalType ) );
const Layer& layer,
Dali::Layer::Behavior behavior )
{
- typedef MessageValue1< Layer, Dali::Layer::Behavior > LocalType;
+ using LocalType = MessageValue1<Layer, Dali::Layer::Behavior>;
// Reserve some memory inside the message queue
uint32_t* slot = eventThreadServices.ReserveMessageSlot( sizeof( LocalType ) );
*/
inline void SetDepthTestDisabledMessage( EventThreadServices& eventThreadServices, const Layer& layer, bool disable )
{
- typedef MessageValue1< Layer, bool > LocalType;
+ using LocalType = MessageValue1<Layer, bool>;
// Reserve some memory inside the message queue
uint32_t* slot = eventThreadServices.ReserveMessageSlot( sizeof( LocalType ) );