/**
* @copydoc UniformMap::Add
*/
- void AddUniformMapping( OwnerPointer< UniformPropertyMapping >& map ) override;
+ void AddUniformMapping(const UniformPropertyMapping& map) override;
/**
* @copydoc UniformMap::Remove
*/
- void RemoveUniformMapping( const std::string& uniformName ) override;
+ void RemoveUniformMapping( const ConstString& uniformName ) override;
/**
* @copydoc Dali::Internal::SceneGraph::PropertyOwner::IsAnimationPossible