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Ensure animation is not played when an actor is not on scene
[platform/core/uifw/dali-core.git]
/
dali
/
internal
/
update
/
nodes
/
node.cpp
diff --git
a/dali/internal/update/nodes/node.cpp
b/dali/internal/update/nodes/node.cpp
index
189d18c
..
ae6dd7f
100755
(executable)
--- a/
dali/internal/update/nodes/node.cpp
+++ b/
dali/internal/update/nodes/node.cpp
@@
-188,6
+188,11
@@
void Node::RemoveUniformMapping( const std::string& uniformName )
mRegenerateUniformMap = 2;
}
+bool Node::IsAnimationPossible() const
+{
+ return mIsConnectedToSceneGraph;
+}
+
void Node::PrepareRender( BufferIndex bufferIndex )
{
if( mRegenerateUniformMap != 0 )