} // namespace SceneGraph
+template <>
+void OwnerPointer<Dali::Internal::SceneGraph::Node>::Reset()
+{
+ if( mObject != NULL )
+ {
+ Dali::Internal::SceneGraph::Node::Delete( mObject );
+ mObject = NULL;
+ }
+}
+
} // namespace Internal
+template <>
+void OwnerContainer<Dali::Internal::SceneGraph::Node*>::Delete(Dali::Internal::SceneGraph::Node* pointer)
+{
+ Dali::Internal::SceneGraph::Node::Delete( pointer );
+}
+
} // namespace Dali