namespace
{
-//Memory pool used to allocate new nodes. Memory used by this pool will be released when process dies
-// or DALI library is unloaded
+// Memory pool used to allocate new nodes. Memory used by this pool will be released when process dies
+// or DALI library is unloaded
Dali::Internal::MemoryPoolObjectAllocator<Dali::Internal::SceneGraph::Node> gNodeMemoryPool;
#ifdef DEBUG_ENABLED
// keep track of nodes alive, to ensure we have 0 when the process exits or DALi library is unloaded
void Node::Delete(Node* node)
{
- // check we have a node not a layer
- if(!node->mIsLayer)
+ // check we have a node not a derived node
+ if(!node->mIsLayer && !node->mIsCamera)
{
// Manually call the destructor
node->~Node();
}
Node::Node()
-: mOrientation(), // Initialized to identity by default
- mVisible(true),
- mCulled(false),
- mColor(Color::WHITE),
- mUpdateSizeHint(Vector3::ZERO),
+: mOrientation(), // Initialized to identity by default
mWorldPosition(TRANSFORM_PROPERTY_WORLD_POSITION, Vector3(0.0f, 0.0f, 0.0f)), // Zero initialized by default
mWorldScale(TRANSFORM_PROPERTY_WORLD_SCALE, Vector3(1.0f, 1.0f, 1.0f)),
mWorldOrientation(), // Initialized to identity by default
mWorldMatrix(),
+ mVisible(true),
+ mCulled(false),
+ mColor(Color::WHITE),
mWorldColor(Color::WHITE),
+ mUpdateAreaHint(Vector4::ZERO),
mClippingSortModifier(0u),
mId(++mNodeCounter),
mParent(nullptr),
mClippingMode(ClippingMode::DISABLED),
mIsRoot(false),
mIsLayer(false),
+ mIsCamera(false),
mPositionUsesAnchorPoint(true),
mTransparent(false)
{
void Node::CreateTransform(SceneGraph::TransformManager* transformManager)
{
- //Create a new transform
+ // Create a new transform
mTransformManagerData.mManager = transformManager;
TransformId createdTransformId = transformManager->CreateTransform();
- //Initialize all the animatable properties
- mPosition.Initialize(&mTransformManagerData);
- mScale.Initialize(&mTransformManagerData);
- mOrientation.Initialize(&mTransformManagerData);
- mSize.Initialize(&mTransformManagerData);
- mParentOrigin.Initialize(&mTransformManagerData);
- mAnchorPoint.Initialize(&mTransformManagerData);
-
- //Initialize all the input properties
- mWorldPosition.Initialize(&mTransformManagerData);
- mWorldScale.Initialize(&mTransformManagerData);
- mWorldOrientation.Initialize(&mTransformManagerData);
- mWorldMatrix.Initialize(&mTransformManagerData);
-
- //Set whether the position should use the anchor point
+ // Set whether the position should use the anchor point
transformManager->SetPositionUsesAnchorPoint(createdTransformId, mPositionUsesAnchorPoint);
- //Set TransformId after initialize done.
+ // Set TransformId after initialize done.
mTransformManagerData.mId = createdTransformId;
}
flags |= NodePropertyFlags::COLOR;
}
+ // Check whether the update area property has changed
+ if(!mUpdateAreaHint.IsClean())
+ {
+ flags |= NodePropertyFlags::TRANSFORM;
+ }
+
return flags;
}
mDirtyFlags = NodePropertyFlags::NOTHING;
}
+void Node::UpdateUniformHash(BufferIndex bufferIndex)
+{
+ uint64_t hash = 0xc70f6907UL;
+ for(uint32_t i = 0u, count = mUniformMaps.Count(); i < count; ++i)
+ {
+ hash = mUniformMaps[i].propertyPtr->Hash(bufferIndex, hash);
+ }
+ if(mUniformsHash != hash)
+ {
+ mUniformsHash = hash;
+ SetUpdated(true);
+ }
+}
+
void Node::SetParent(Node& parentNode)
{
DALI_ASSERT_ALWAYS(this != &parentNode);
}
}
+uint32_t Node::GetMemoryPoolCapacity()
+{
+ return gNodeMemoryPool.GetCapacity();
+}
+
} // namespace SceneGraph
} // namespace Internal