[Tizen] Add temporaty log to node
[platform/core/uifw/dali-core.git] / dali / internal / update / nodes / node.cpp
old mode 100755 (executable)
new mode 100644 (file)
index 189d18c..20d7aaa
@@ -1,5 +1,5 @@
 /*
- * Copyright (c) 2018 Samsung Electronics Co., Ltd.
+ * Copyright (c) 2021 Samsung Electronics Co., Ltd.
  *
  * Licensed under the Apache License, Version 2.0 (the "License");
  * you may not use this file except in compliance with the License.
@@ -22,8 +22,8 @@
 #include <dali/internal/common/internal-constants.h>
 #include <dali/internal/common/memory-pool-object-allocator.h>
 #include <dali/internal/update/common/discard-queue.h>
-#include <dali/public-api/common/dali-common.h>
 #include <dali/public-api/common/constants.h>
+#include <dali/public-api/common/dali-common.h>
 
 namespace
 {
@@ -35,41 +35,38 @@ Dali::Internal::MemoryPoolObjectAllocator<Dali::Internal::SceneGraph::Node> gNod
 int32_t gNodeCount = 0;
 
 // Called when the process is about to exit, Node count should be zero at this point.
-void __attribute__ ((destructor)) ShutDown(void)
+void __attribute__((destructor)) ShutDown(void)
 {
-DALI_ASSERT_DEBUG( (gNodeCount == 0) && "Node memory leak");
+  DALI_ASSERT_DEBUG((gNodeCount == 0) && "Node memory leak");
 }
 #endif
 } // Unnamed namespace
 
 namespace Dali
 {
-
 namespace Internal
 {
-
 namespace SceneGraph
 {
+const ColorMode Node::DEFAULT_COLOR_MODE(USE_OWN_MULTIPLY_PARENT_ALPHA);
 
-const ColorMode Node::DEFAULT_COLOR_MODE( USE_OWN_MULTIPLY_PARENT_ALPHA );
-
-uint32_t Node::mNodeCounter = 0;        ///< A counter to provide unique node ids, up-to 4 billion
+uint32_t Node::mNodeCounter = 0; ///< A counter to provide unique node ids, up-to 4 billion
 
 Node* Node::New()
 {
-  return new ( gNodeMemoryPool.AllocateRawThreadSafe() ) Node;
+  return new(gNodeMemoryPool.AllocateRawThreadSafe()) Node;
 }
 
-void Node::Delete( Node* node )
+void Node::Delete(Node* node)
 {
   // check we have a node not a layer
-  if( !node->mIsLayer )
+  if(!node->mIsLayer)
   {
     // Manually call the destructor
     node->~Node();
 
     // Mark the memory it used as free in the memory pool
-    gNodeMemoryPool.FreeThreadSafe( node );
+    gNodeMemoryPool.FreeThreadSafe(node);
   }
   else
   {
@@ -79,39 +76,33 @@ void Node::Delete( Node* node )
 }
 
 Node::Node()
-: mTransformManager( nullptr ),
-  mTransformId( INVALID_TRANSFORM_ID ),
-  mParentOrigin( TRANSFORM_PROPERTY_PARENT_ORIGIN ),
-  mAnchorPoint( TRANSFORM_PROPERTY_ANCHOR_POINT ),
-  mSize( TRANSFORM_PROPERTY_SIZE ),                                               // Zero initialized by default
-  mPosition( TRANSFORM_PROPERTY_POSITION ),                                       // Zero initialized by default
-  mOrientation(),                                                                 // Initialized to identity by default
-  mScale( TRANSFORM_PROPERTY_SCALE ),
-  mVisible( true ),
-  mCulled( false ),
-  mColor( Color::WHITE ),
-  mUpdateSizeHint( Vector3::ZERO ),
-  mWorldPosition( TRANSFORM_PROPERTY_WORLD_POSITION, Vector3( 0.0f,0.0f,0.0f ) ), // Zero initialized by default
-  mWorldScale( TRANSFORM_PROPERTY_WORLD_SCALE, Vector3( 1.0f,1.0f,1.0f ) ),
-  mWorldOrientation(),                                                            // Initialized to identity by default
+: mOrientation(), // Initialized to identity by default
+  mVisible(true),
+  mCulled(false),
+  mColor(Color::WHITE),
+  mUpdateSizeHint(Vector3::ZERO),
+  mWorldPosition(TRANSFORM_PROPERTY_WORLD_POSITION, Vector3(0.0f, 0.0f, 0.0f)), // Zero initialized by default
+  mWorldScale(TRANSFORM_PROPERTY_WORLD_SCALE, Vector3(1.0f, 1.0f, 1.0f)),
+  mWorldOrientation(), // Initialized to identity by default
   mWorldMatrix(),
-  mWorldColor( Color::WHITE ),
-  mClippingSortModifier( 0u ),
-  mId( ++mNodeCounter ),
-  mParent( nullptr ),
-  mExclusiveRenderTask( nullptr ),
+  mWorldColor(Color::WHITE),
+  mClippingSortModifier(0u),
+  mId(++mNodeCounter),
+  mParent(nullptr),
+  mExclusiveRenderTask(nullptr),
   mChildren(),
-  mClippingDepth( 0u ),
-  mScissorDepth( 0u ),
-  mDepthIndex( 0u ),
-  mDirtyFlags( NodePropertyFlags::ALL ),
-  mRegenerateUniformMap( 0 ),
-  mDrawMode( DrawMode::NORMAL ),
-  mColorMode( DEFAULT_COLOR_MODE ),
-  mClippingMode( ClippingMode::DISABLED ),
-  mIsRoot( false ),
-  mIsLayer( false ),
-  mPositionUsesAnchorPoint( true )
+  mClippingDepth(0u),
+  mScissorDepth(0u),
+  mDepthIndex(0u),
+  mDirtyFlags(NodePropertyFlags::ALL),
+  mRegenerateUniformMap(0),
+  mDrawMode(DrawMode::NORMAL),
+  mColorMode(DEFAULT_COLOR_MODE),
+  mClippingMode(ClippingMode::DISABLED),
+  mIsRoot(false),
+  mIsLayer(false),
+  mPositionUsesAnchorPoint(true),
+  mTransparent(false)
 {
   mUniformMapChanged[0] = 0u;
   mUniformMapChanged[1] = 0u;
@@ -119,16 +110,18 @@ Node::Node()
 #ifdef DEBUG_ENABLED
   gNodeCount++;
 #endif
-
 }
 
 Node::~Node()
 {
-  if( mTransformId != INVALID_TRANSFORM_ID )
+  if(mTransformManagerData.Id() != INVALID_TRANSFORM_ID)
   {
-    mTransformManager->RemoveTransform(mTransformId);
+    mTransformManagerData.Manager()->RemoveTransform(mTransformManagerData.Id());
   }
 
+  // For debugging
+  mDepthIndex = 0xABABABAB;
+
 #ifdef DEBUG_ENABLED
   gNodeCount--;
 #endif
@@ -145,28 +138,28 @@ uint32_t Node::GetId() const
   return mId;
 }
 
-void Node::CreateTransform( SceneGraph::TransformManager* transformManager )
+void Node::CreateTransform(SceneGraph::TransformManager* transformManager)
 {
   //Create a new transform
-  mTransformManager = transformManager;
-  mTransformId = transformManager->CreateTransform();
+  mTransformManagerData.mManager = transformManager;
+  mTransformManagerData.mId      = transformManager->CreateTransform();
 
   //Initialize all the animatable properties
-  mPosition.Initialize( transformManager, mTransformId );
-  mScale.Initialize( transformManager, mTransformId );
-  mOrientation.Initialize( transformManager, mTransformId );
-  mSize.Initialize( transformManager, mTransformId );
-  mParentOrigin.Initialize( transformManager, mTransformId );
-  mAnchorPoint.Initialize( transformManager, mTransformId );
+  mPosition.Initialize(&mTransformManagerData);
+  mScale.Initialize(&mTransformManagerData);
+  mOrientation.Initialize(&mTransformManagerData);
+  mSize.Initialize(&mTransformManagerData);
+  mParentOrigin.Initialize(&mTransformManagerData);
+  mAnchorPoint.Initialize(&mTransformManagerData);
 
   //Initialize all the input properties
-  mWorldPosition.Initialize( transformManager, mTransformId );
-  mWorldScale.Initialize( transformManager, mTransformId );
-  mWorldOrientation.Initialize( transformManager, mTransformId );
-  mWorldMatrix.Initialize( transformManager, mTransformId );
+  mWorldPosition.Initialize(&mTransformManagerData);
+  mWorldScale.Initialize(&mTransformManagerData);
+  mWorldOrientation.Initialize(&mTransformManagerData);
+  mWorldMatrix.Initialize(&mTransformManagerData);
 
   //Set whether the position should use the anchor point
-  transformManager->SetPositionUsesAnchorPoint( mTransformId, mPositionUsesAnchorPoint );
+  transformManager->SetPositionUsesAnchorPoint(mTransformManagerData.Id(), mPositionUsesAnchorPoint);
 }
 
 void Node::SetRoot(bool isRoot)
@@ -176,41 +169,46 @@ void Node::SetRoot(bool isRoot)
   mIsRoot = isRoot;
 }
 
-void Node::AddUniformMapping( OwnerPointer< UniformPropertyMapping >& map )
+void Node::AddUniformMapping(const UniformPropertyMapping& map)
 {
-  PropertyOwner::AddUniformMapping( map );
+  PropertyOwner::AddUniformMapping(map);
   mRegenerateUniformMap = 2;
 }
 
-void Node::RemoveUniformMapping( const std::string& uniformName )
+void Node::RemoveUniformMapping(const ConstString& uniformName)
 {
-  PropertyOwner::RemoveUniformMapping( uniformName );
+  PropertyOwner::RemoveUniformMapping(uniformName);
   mRegenerateUniformMap = 2;
 }
 
-void Node::PrepareRender( BufferIndex bufferIndex )
+bool Node::IsAnimationPossible() const
+{
+  return mIsConnectedToSceneGraph;
+}
+
+void Node::PrepareRender(BufferIndex bufferIndex)
 {
-  if( mRegenerateUniformMap != 0 )
+  if(mRegenerateUniformMap != 0)
   {
-    if( mRegenerateUniformMap == 2 )
+    if(mRegenerateUniformMap == 2)
     {
-      CollectedUniformMap& localMap = mCollectedUniformMap[ bufferIndex ];
+      CollectedUniformMap& localMap = mCollectedUniformMap[bufferIndex];
       localMap.Resize(0);
 
-      for( UniformMap::SizeType i = 0, count=mUniformMaps.Count(); i<count; ++i )
+      for(UniformMap::SizeType i = 0, count = mUniformMaps.Count(); i < count; ++i)
       {
-        localMap.PushBack( &mUniformMaps[i] );
+        localMap.PushBack(mUniformMaps[i]);
       }
     }
-    else if( mRegenerateUniformMap == 1 )
+    else if(mRegenerateUniformMap == 1)
     {
-      CollectedUniformMap& localMap = mCollectedUniformMap[ bufferIndex ];
-      CollectedUniformMap& oldMap = mCollectedUniformMap[ 1-bufferIndex ];
+      CollectedUniformMap& localMap = mCollectedUniformMap[bufferIndex];
+      CollectedUniformMap& oldMap   = mCollectedUniformMap[1 - bufferIndex];
 
-      localMap.Resize( oldMap.Count() );
+      localMap.Resize(oldMap.Count());
 
       CollectedUniformMap::SizeType index = 0;
-      for( CollectedUniformMap::Iterator iter = oldMap.Begin(), end = oldMap.End() ; iter != end ; ++iter, ++index )
+      for(CollectedUniformMap::Iterator iter = oldMap.Begin(), end = oldMap.End(); iter != end; ++iter, ++index)
       {
         localMap[index] = *iter;
       }
@@ -220,62 +218,62 @@ void Node::PrepareRender( BufferIndex bufferIndex )
   }
 }
 
-void Node::ConnectChild( Node* childNode )
+void Node::ConnectChild(Node* childNode)
 {
-  DALI_ASSERT_ALWAYS( this != childNode );
-  DALI_ASSERT_ALWAYS( IsRoot() || nullptr != mParent ); // Parent should be connected first
-  DALI_ASSERT_ALWAYS( !childNode->IsRoot() && nullptr == childNode->GetParent() ); // Child should be disconnected
+  DALI_ASSERT_ALWAYS(this != childNode);
+  DALI_ASSERT_ALWAYS(IsRoot() || nullptr != mParent);                            // Parent should be connected first
+  DALI_ASSERT_ALWAYS(!childNode->IsRoot() && nullptr == childNode->GetParent()); // Child should be disconnected
 
-  childNode->SetParent( *this );
+  childNode->SetParent(*this);
 
   // Everything should be reinherited when reconnected to scene-graph
   childNode->SetAllDirtyFlags();
 
   // Add the node to the end of the child list.
-  mChildren.PushBack( childNode );
+  mChildren.PushBack(childNode);
 
   // Inform property observers of new connection
   childNode->ConnectToSceneGraph();
 }
 
-void Node::DisconnectChild( BufferIndex updateBufferIndex, Node& childNode )
+void Node::DisconnectChild(BufferIndex updateBufferIndex, Node& childNode)
 {
-  DALI_ASSERT_ALWAYS( this != &childNode );
-  DALI_ASSERT_ALWAYS( childNode.GetParent() == this );
+  DALI_ASSERT_ALWAYS(this != &childNode);
+  DALI_ASSERT_ALWAYS(childNode.GetParent() == this);
 
   // Find the childNode and remove it
-  Node* found( nullptr );
+  Node* found(nullptr);
 
   const NodeIter endIter = mChildren.End();
-  for ( NodeIter iter = mChildren.Begin(); iter != endIter; ++iter )
+  for(NodeIter iter = mChildren.Begin(); iter != endIter; ++iter)
   {
     Node* current = *iter;
-    if ( current == &childNode )
+    if(current == &childNode)
     {
       found = current;
-      mChildren.Erase( iter ); // order matters here
-      break; // iter is no longer valid
+      mChildren.Erase(iter); // order matters here
+      break;                 // iter is no longer valid
     }
   }
-  DALI_ASSERT_ALWAYS( nullptr != found );
+  DALI_ASSERT_ALWAYS(nullptr != found);
 
-  found->RecursiveDisconnectFromSceneGraph( updateBufferIndex );
+  found->RecursiveDisconnectFromSceneGraph(updateBufferIndex);
 }
 
-void Node::AddRenderer( Renderer* renderer )
+void Node::AddRenderer(Renderer* renderer)
 {
   // If it is the first renderer added, make sure the world transform will be calculated
   // in the next update as world transform is not computed if node has no renderers.
-  if( mRenderer.Empty() )
+  if(mRenderer.Empty())
   {
     mDirtyFlags |= NodePropertyFlags::TRANSFORM;
   }
   else
   {
     // Check that it has not been already added.
-    for( auto&& existingRenderer : mRenderer )
+    for(auto&& existingRenderer : mRenderer)
     {
-      if( existingRenderer == renderer )
+      if(existingRenderer == renderer)
       {
         // Renderer is already in the list.
         return;
@@ -283,17 +281,17 @@ void Node::AddRenderer( Renderer* renderer )
     }
   }
 
-  mRenderer.PushBack( renderer );
+  mRenderer.PushBack(renderer);
 }
 
-void Node::RemoveRenderer( const Renderer* renderer )
+void Node::RemoveRenderer(const Renderer* renderer)
 {
-  RendererContainer::SizeType rendererCount( mRenderer.Size() );
-  for( RendererContainer::SizeType i = 0; i < rendererCount; ++i )
+  RendererContainer::SizeType rendererCount(mRenderer.Size());
+  for(RendererContainer::SizeType i = 0; i < rendererCount; ++i)
   {
-    if( mRenderer[i] == renderer )
+    if(mRenderer[i] == renderer)
     {
-      mRenderer.Erase( mRenderer.Begin()+i);
+      mRenderer.Erase(mRenderer.Begin() + i);
       return;
     }
   }
@@ -305,13 +303,13 @@ NodePropertyFlags Node::GetDirtyFlags() const
   NodePropertyFlags flags = mDirtyFlags;
 
   // Check whether the visible property has changed
-  if ( !mVisible.IsClean() )
+  if(!mVisible.IsClean())
   {
     flags |= NodePropertyFlags::VISIBLE;
   }
 
   // Check whether the color property has changed
-  if ( !mColor.IsClean() )
+  if(!mColor.IsClean())
   {
     flags |= NodePropertyFlags::COLOR;
   }
@@ -319,22 +317,22 @@ NodePropertyFlags Node::GetDirtyFlags() const
   return flags;
 }
 
-NodePropertyFlags Node::GetInheritedDirtyFlags( NodePropertyFlags parentFlags ) const
+NodePropertyFlags Node::GetInheritedDirtyFlags(NodePropertyFlags parentFlags) const
 {
   // Size is not inherited. VisibleFlag is inherited
   static const NodePropertyFlags InheritedDirtyFlags = NodePropertyFlags::TRANSFORM | NodePropertyFlags::VISIBLE | NodePropertyFlags::COLOR;
-  using UnderlyingType = typename std::underlying_type<NodePropertyFlags>::type;
+  using UnderlyingType                               = typename std::underlying_type<NodePropertyFlags>::type;
 
-  return static_cast<NodePropertyFlags>( static_cast<UnderlyingType>( mDirtyFlags ) |
-                                         ( static_cast<UnderlyingType>( parentFlags ) & static_cast<UnderlyingType>( InheritedDirtyFlags ) ) );
+  return static_cast<NodePropertyFlags>(static_cast<UnderlyingType>(mDirtyFlags) |
+                                        (static_cast<UnderlyingType>(parentFlags) & static_cast<UnderlyingType>(InheritedDirtyFlags)));
 }
 
-void Node::ResetDirtyFlags( BufferIndex updateBufferIndex )
+void Node::ResetDirtyFlags(BufferIndex updateBufferIndex)
 {
   mDirtyFlags = NodePropertyFlags::NOTHING;
 }
 
-void Node::SetParent( Node& parentNode )
+void Node::SetParent(Node& parentNode)
 {
   DALI_ASSERT_ALWAYS(this != &parentNode);
   DALI_ASSERT_ALWAYS(!mIsRoot);
@@ -342,25 +340,25 @@ void Node::SetParent( Node& parentNode )
 
   mParent = &parentNode;
 
-  if( mTransformId != INVALID_TRANSFORM_ID )
+  if(mTransformManagerData.Id() != INVALID_TRANSFORM_ID)
   {
-    mTransformManager->SetParent( mTransformId, parentNode.GetTransformId() );
+    mTransformManagerData.Manager()->SetParent(mTransformManagerData.Id(), parentNode.GetTransformId());
   }
 }
 
-void Node::RecursiveDisconnectFromSceneGraph( BufferIndex updateBufferIndex )
+void Node::RecursiveDisconnectFromSceneGraph(BufferIndex updateBufferIndex)
 {
   DALI_ASSERT_ALWAYS(!mIsRoot);
   DALI_ASSERT_ALWAYS(mParent != nullptr);
 
   const NodeIter endIter = mChildren.End();
-  for ( NodeIter iter = mChildren.Begin(); iter != endIter; ++iter )
+  for(NodeIter iter = mChildren.Begin(); iter != endIter; ++iter)
   {
-    (*iter)->RecursiveDisconnectFromSceneGraph( updateBufferIndex );
+    (*iter)->RecursiveDisconnectFromSceneGraph(updateBufferIndex);
   }
 
   // Animators, Constraints etc. should be disconnected from the child's properties.
-  PropertyOwner::DisconnectFromSceneGraph( updateBufferIndex );
+  PropertyOwner::DisconnectFromSceneGraph(updateBufferIndex);
 
   // Remove back-pointer to parent
   mParent = nullptr;
@@ -368,9 +366,9 @@ void Node::RecursiveDisconnectFromSceneGraph( BufferIndex updateBufferIndex )
   // Remove all child pointers
   mChildren.Clear();
 
-  if( mTransformId != INVALID_TRANSFORM_ID )
+  if(mTransformManagerData.Id() != INVALID_TRANSFORM_ID)
   {
-    mTransformManager->SetParent( mTransformId, INVALID_TRANSFORM_ID );
+    mTransformManagerData.Manager()->SetParent(mTransformManagerData.Id(), INVALID_TRANSFORM_ID);
   }
 }