#define DALI_INTERNAL_SCENE_GRAPH_UPDATE_MANAGER_H
/*
- * Copyright (c) 2017 Samsung Electronics Co., Ltd.
+ * Copyright (c) 2018 Samsung Electronics Co., Ltd.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
#include <dali/internal/common/shader-saver.h>
#include <dali/internal/event/common/event-thread-services.h>
#include <dali/internal/update/animation/scene-graph-animation.h>
+#include <dali/internal/update/common/property-resetter.h>
#include <dali/internal/update/common/scene-graph-buffers.h>
#include <dali/internal/update/common/scene-graph-property-notification.h>
#include <dali/internal/update/nodes/node.h>
*/
bool IsAnimationRunning() const;
+ /**
+ * Add a property resetter. UpdateManager takes ownership of the object.
+ * It will be killed by UpdateManager when the associated animator or
+ * constraint has finished; or the property owner of the property is destroyed.
+ */
+ void AddPropertyResetter( OwnerPointer<PropertyResetterBase>& propertyResetter );
+
// Property Notification
/**
new (slot) LocalType( &manager, &UpdateManager::SetDepthIndices, nodeDepths );
}
+inline void AddResetterMessage( UpdateManager& manager, OwnerPointer<PropertyResetterBase> resetter )
+{
+ typedef MessageValue1< UpdateManager, OwnerPointer<PropertyResetterBase> > LocalType;
+
+ // Reserve some memory inside the message queue
+ unsigned int* slot = manager.ReserveMessageSlot( sizeof( LocalType ) );
+
+ // Construct message in the message queue memory; note that delete should not be called on the return value
+ new (slot) LocalType( &manager, &UpdateManager::AddPropertyResetter, resetter );
+}
+
+
} // namespace SceneGraph
} // namespace Internal