/**
* Destructor.
*/
- virtual ~UpdateManager();
+ ~UpdateManager() override;
// Node connection methods
* @brief Accept compiled shaders passed back on render thread for saving.
* @param[in] shaderData Source code, hash over source, and corresponding compiled binary to be saved.
*/
- virtual void SaveBinary( Internal::ShaderDataPtr shaderData );
+ void SaveBinary( Internal::ShaderDataPtr shaderData ) override;
/**
* @brief Set the destination for compiled shader binaries to be passed on to.
/**
* Virtual destructor
*/
- virtual ~IndexBufferMessage()
+ ~IndexBufferMessage() override
{
}
/**
* @copydoc MessageBase::Process
*/
- virtual void Process( BufferIndex /*bufferIndex*/ )
+ void Process( BufferIndex /*bufferIndex*/ ) override
{
DALI_ASSERT_DEBUG( mManager && "Message does not have an object" );
mManager->SetIndexBuffer( mRenderGeometry, mIndices );