//Update renderers and apply constraints
UpdateRenderers( bufferIndex );
- //Update the transformations of all the nodes
- mImpl->transformManager.Update();
-
// Call the frame-callback-processor if set
if( mImpl->frameCallbackProcessor )
{
mImpl->frameCallbackProcessor->Update( bufferIndex, elapsedSeconds );
}
+ //Update the transformations of all the nodes
+ mImpl->transformManager.Update();
+
//Process Property Notifications
ProcessPropertyNotifications( bufferIndex );