mImpl->messageQueue.IsSceneUpdateRequired() || // ..a message that modifies the scene graph node tree is queued OR
gestureUpdated; // ..a gesture property was updated
+ bool keepRendererRendering = false;
// Although the scene-graph may not require an update, we still need to synchronize double-buffered
// values if the scene was updated in the previous frame.
{
if ( NULL != mImpl->roots[index] )
{
- mImpl->renderTaskProcessor.Process( bufferIndex,
+ keepRendererRendering |= mImpl->renderTaskProcessor.Process( bufferIndex,
*mImpl->taskLists[index],
*mImpl->roots[index],
mImpl->sortedLayerLists[index],
// Check whether further updates are required
uint32_t keepUpdating = KeepUpdatingCheck( elapsedSeconds );
+ if( keepRendererRendering )
+ {
+ keepUpdating |= KeepUpdating::STAGE_KEEP_RENDERING;
+ }
+
// tell the update manager that we're done so the queue can be given to event thread
mImpl->notificationManager.UpdateCompleted();