* Constructor
*/
TransformManagerPropertyHandler()
- :mTxManager(0),
+ :mTxManager(nullptr),
mId( INVALID_TRANSFORM_ID )
{}
* Create an TransformManagerVector3Input
*/
TransformManagerVector3Input( TransformManagerProperty property, const Vector3& initialValue )
- :mTxManager(0),
+ :mTxManager(nullptr),
mId(INVALID_TRANSFORM_ID),
mProperty(property),
mValue(initialValue)
* Constructor
*/
TransformManagerQuaternionInput()
- :mTxManager(0),
+ :mTxManager(nullptr),
mId(INVALID_TRANSFORM_ID),
mValue(1.0f,0.0f,0.0f,0.0f)
{
* Constructor
*/
TransformManagerMatrixInput()
- :mTxManager(0),
+ :mTxManager(nullptr),
mId(INVALID_TRANSFORM_ID)
{
}
*/
Matrix& Get( BufferIndex bufferIndex )
{
- DALI_ASSERT_ALWAYS( mTxManager != 0 );
+ DALI_ASSERT_ALWAYS( mTxManager != nullptr );
return mTxManager->GetWorldMatrix(mId);
}