Layer* FindLayer( Node& node )
{
Node* currentNode( &node );
- Layer* layer( NULL );
+ Layer* layer( nullptr );
while( currentNode )
{
- if( ( layer = currentNode->GetLayer() ) != NULL )
+ if( ( layer = currentNode->GetLayer() ) != nullptr )
{
return layer;
}
currentNode = currentNode->GetParent();
}
- return NULL;
+ return nullptr;
}
/**
{
RenderTask& renderTask = **iter;
- const bool hasFrameBuffer = NULL != renderTask.GetFrameBuffer();
+ const bool hasFrameBuffer = nullptr != renderTask.GetFrameBuffer();
const bool isDefaultRenderTask = isFirstRenderTask;
isFirstRenderTask = false;