item.mIsUpdated = partialRenderingData.IsUpdated() || item.mIsUpdated;
partialRenderingData.SwapBuffers();
}
+ else
+ {
+ // Mark as invisible
+ auto& partialRenderingData = node->GetPartialRenderingData();
+ partialRenderingData.mVisible = false;
+ }
+
node->SetCulled(updateBufferIndex, false);
}
else