Initialize mDepthIndex of RenderItem in AddRendererToRenderList
[platform/core/uifw/dali-core.git] / dali / internal / update / manager / render-instruction-processor.cpp
index e94a910..983b799 100644 (file)
@@ -179,7 +179,9 @@ inline void AddRendererToRenderList( BufferIndex updateBufferIndex,
 
       item.mNode = renderable.mNode;
       item.mIsOpaque = ( opacityType == Renderer::OPAQUE );
-      if( !isLayer3d )
+      item.mDepthIndex = 0;
+
+      if(!isLayer3d)
       {
         item.mDepthIndex = renderable.mNode->GetDepthIndex();
       }