SetNodeUpdateArea(node, isLayer3d, nodeWorldMatrix, nodeSize, nodeUpdateArea);
nodeUpdateAreaSet = true;
- const Vector3& scale = node->GetWorldScale(updateBufferIndex);
+ const Vector3& scale = nodeWorldMatrix.GetScale();
const Vector3& size = Vector3(nodeUpdateArea.z, nodeUpdateArea.w, 1.0f) * scale;
if(size.LengthSquared() > Math::MACHINE_EPSILON_1000)