Matrix nodeModelViewMatrix(false);
bool nodeModelViewMatrixSet(false);
- if(cull && renderable.mRenderer && !renderable.mRenderer->GetShader().HintEnabled(Dali::Shader::Hint::MODIFIES_GEOMETRY))
+ if(cull && renderable.mRenderer && !renderable.mRenderer->GetShader().HintEnabled(Dali::Shader::Hint::MODIFIES_GEOMETRY) && node->GetClippingMode() == ClippingMode::DISABLED)
{
const Vector4& boundingSphere = node->GetBoundingSphere();
inside = (boundingSphere.w > Math::MACHINE_EPSILON_1000) &&