class RenderTracker;
struct RenderItem;
class Shader;
+class GeometryBatcher;
/**
* Structure to store information for sorting the renderers.
RenderTask& renderTask,
RendererSortingHelper& sortingHelper,
bool cull,
- RenderInstructionContainer& instructions );
+ RenderInstructionContainer& instructions,
+ GeometryBatcher& geometryBatcher );
} // namespace SceneGraph