Scene::Scene()
: mContext( nullptr ),
mFrameRenderedCallbacks(),
- mFramePresentedCallbacks()
+ mFramePresentedCallbacks(),
+ mSurfaceOrientation( 0 )
{
}
mFramePresentedCallbacks.clear();
}
+void Scene::SetSurfaceOrientation( int orientation )
+{
+ mSurfaceOrientation = orientation;
+}
+
+int Scene::GetSurfaceOrientation() const
+{
+ return mSurfaceOrientation;
+}
+
} //SceneGraph
} //Internal