{
}
-void PropertyOwner::AddUniformMapping( OwnerPointer< UniformPropertyMapping >& map )
+void PropertyOwner::AddUniformMapping(const UniformPropertyMapping& map)
{
- mUniformMaps.Add( map.Release() );
+ mUniformMaps.Add(map);
}
void PropertyOwner::RemoveUniformMapping( const ConstString& uniformName )