[Tizen] Implement partial update
[platform/core/uifw/dali-core.git] / dali / internal / update / common / property-owner-messages.h
old mode 100644 (file)
new mode 100755 (executable)
index fe2045f..8668e4e
@@ -1,8 +1,8 @@
-#ifndef __DALI_INTERNAL_SCENE_GRAPH_PROPERTY_OWNER_MESSAGES_H__
-#define __DALI_INTERNAL_SCENE_GRAPH_PROPERTY_OWNER_MESSAGES_H__
+#ifndef DALI_INTERNAL_SCENE_GRAPH_PROPERTY_OWNER_MESSAGES_H
+#define DALI_INTERNAL_SCENE_GRAPH_PROPERTY_OWNER_MESSAGES_H
 
 /*
- * Copyright (c) 2014 Samsung Electronics Co., Ltd.
+ * Copyright (c) 2019 Samsung Electronics Co., Ltd.
  *
  * Licensed under the Apache License, Version 2.0 (the "License");
  * you may not use this file except in compliance with the License.
  *
  */
 
-// INTERNAL INCLUDES
+// EXTERNAL INCLUDES
+#include <string>
 
+// INTERNAL INCLUDES
 #include <dali/internal/event/common/event-thread-services.h>
 #include <dali/internal/event/common/property-input-impl.h>
 #include <dali/internal/update/common/property-owner.h>
 #include <dali/internal/update/animation/scene-graph-constraint-base.h>
-#include <string>
 
 namespace Dali
 {
@@ -37,32 +38,36 @@ class PropertyOwner;
 
 // Property Messages for PropertyOwner
 
-class PropertyMessageBase : public MessageBase
+/**
+ * A base class for property owner property messages.
+ * (For future optimization - see NodeMessageBase & Node.SetActive())
+ */
+class PropertyOwnerMessageBase : public MessageBase
 {
 public:
 
   /**
    * Create a message.
    */
-  PropertyMessageBase();
+  PropertyOwnerMessageBase();
 
   /**
    * Virtual destructor
    */
-  virtual ~PropertyMessageBase();
+  virtual ~PropertyOwnerMessageBase();
 
 private:
 
   // Undefined
-  PropertyMessageBase(const PropertyMessageBase&);
-  PropertyMessageBase& operator=(const PropertyMessageBase& rhs);
+  PropertyOwnerMessageBase(const PropertyOwnerMessageBase&);
+  PropertyOwnerMessageBase& operator=(const PropertyOwnerMessageBase& rhs);
 };
 
 /**
  * Templated message which bakes a property.
  */
 template< typename P >
-class PropertyMessage : public PropertyMessageBase
+class AnimatablePropertyMessage : public PropertyOwnerMessageBase
 {
 public:
 
@@ -72,7 +77,7 @@ public:
    * Create a message.
    * @note The scene object is expected to be const in the thread which sends this message.
    * However it can be modified when Process() is called in a different thread.
-   * @param[in] updateManager The update-manager.
+   * @param[in] eventThreadServices The object used to send messages to the scene graph
    * @param[in] sceneObject The property owner scene object
    * @param[in] property The property to bake.
    * @param[in] member The member function of the object.
@@ -85,16 +90,16 @@ public:
                     typename ParameterType< P >::PassingType value )
   {
     // Reserve some memory inside the message queue
-    unsigned int* slot = eventThreadServices.ReserveMessageSlot( sizeof( PropertyMessage ) );
+    uint32_t* slot = eventThreadServices.ReserveMessageSlot( sizeof( AnimatablePropertyMessage ) );
 
     // Construct message in the message queue memory; note that delete should not be called on the return value
-    new (slot) PropertyMessage( sceneObject, property, member, value );
+    new (slot) AnimatablePropertyMessage( sceneObject, property, member, value );
   }
 
   /**
    * Virtual destructor
    */
-  virtual ~PropertyMessage()
+  virtual ~AnimatablePropertyMessage()
   {
   }
 
@@ -103,6 +108,7 @@ public:
    */
   virtual void Process( BufferIndex updateBufferIndex )
   {
+    mSceneObject->SetPropertyDirty( true );
     (mProperty->*mMemberFunction)( updateBufferIndex, mParam );
   }
 
@@ -117,11 +123,11 @@ private:
    * @param[in] member The member function of the object.
    * @param[in] value The new value of the property.
    */
-  PropertyMessage( const PropertyOwner* sceneObject,
-                   const AnimatableProperty<P>* property,
-                   MemberFunction member,
-                   typename ParameterType< P >::PassingType value )
-  : PropertyMessageBase(),
+  AnimatablePropertyMessage( const PropertyOwner* sceneObject,
+                             const AnimatableProperty<P>* property,
+                             MemberFunction member,
+                             typename ParameterType< P >::PassingType value )
+  : PropertyOwnerMessageBase(),
     mSceneObject( const_cast< PropertyOwner* >( sceneObject ) ),
     mProperty( const_cast< AnimatableProperty<P>* >( property ) ),
     mMemberFunction( member ),
@@ -141,7 +147,7 @@ private:
  * Templated message which bakes a property.
  */
 template< typename P >
-class PropertyComponentMessage : public PropertyMessageBase
+class AnimatablePropertyComponentMessage : public PropertyOwnerMessageBase
 {
 public:
 
@@ -164,16 +170,16 @@ public:
                     float value )
   {
     // Reserve some memory inside the message queue
-    unsigned int* slot = eventThreadServices.ReserveMessageSlot( sizeof( PropertyComponentMessage ) );
+    uint32_t* slot = eventThreadServices.ReserveMessageSlot( sizeof( AnimatablePropertyComponentMessage ) );
 
     // Construct message in the message queue memory; note that delete should not be called on the return value
-    new (slot) PropertyComponentMessage( sceneObject, property, member, value );
+    new (slot) AnimatablePropertyComponentMessage( sceneObject, property, member, value );
   }
 
   /**
    * Virtual destructor
    */
-  virtual ~PropertyComponentMessage()
+  virtual ~AnimatablePropertyComponentMessage()
   {
   }
 
@@ -182,6 +188,7 @@ public:
    */
   virtual void Process( BufferIndex updateBufferIndex )
   {
+    mSceneObject->SetPropertyDirty( true );
     (mProperty->*mMemberFunction)( updateBufferIndex, mParam );
   }
 
@@ -196,11 +203,11 @@ private:
    * @param[in] member The member function of the object.
    * @param[in] value The new value of the X,Y,Z or W component.
   */
-  PropertyComponentMessage( const PropertyOwner* sceneObject,
-                            const AnimatableProperty<P>* property,
-                            MemberFunction member,
-                            float value )
-  : PropertyMessageBase(),
+  AnimatablePropertyComponentMessage( const PropertyOwner* sceneObject,
+                                      const AnimatableProperty<P>* property,
+                                      MemberFunction member,
+                                      float value )
+  : PropertyOwnerMessageBase(),
     mSceneObject( const_cast< PropertyOwner* >( sceneObject ) ),
     mProperty( const_cast< AnimatableProperty<P>* >( property ) ),
     mMemberFunction( member ),
@@ -218,26 +225,26 @@ private:
 
 // Messages for PropertyOwner
 
-inline void InstallCustomPropertyMessage( EventThreadServices& eventThreadServices, const PropertyOwner& owner, PropertyBase* property )
+inline void InstallCustomPropertyMessage( EventThreadServices& eventThreadServices, const PropertyOwner& owner, OwnerPointer<PropertyBase>& property )
 {
   typedef MessageValue1< PropertyOwner, OwnerPointer<PropertyBase> > LocalType;
 
   // Reserve some memory inside the message queue
-  unsigned int* slot = eventThreadServices.ReserveMessageSlot( sizeof( LocalType ) );
+  uint32_t* slot = eventThreadServices.ReserveMessageSlot( sizeof( LocalType ) );
 
   // Construct message in the message queue memory; note that delete should not be called on the return value
   new (slot) LocalType( &owner, &PropertyOwner::InstallCustomProperty, property );
 }
 
-inline void ApplyConstraintMessage( EventThreadServices& eventThreadServices, const PropertyOwner& owner, ConstraintBase& constraint )
+inline void ApplyConstraintMessage( EventThreadServices& eventThreadServices, const PropertyOwner& owner, OwnerPointer<ConstraintBase>& constraint )
 {
   typedef MessageValue1< PropertyOwner, OwnerPointer<ConstraintBase> > LocalType;
 
   // Reserve some memory inside the message queue
-  unsigned int* slot = eventThreadServices.ReserveMessageSlot( sizeof( LocalType ) );
+  uint32_t* slot = eventThreadServices.ReserveMessageSlot( sizeof( LocalType ) );
 
   // Construct message in the message queue memory; note that delete should not be called on the return value
-  new (slot) LocalType( &owner, &PropertyOwner::ApplyConstraint, &constraint );
+  new (slot) LocalType( &owner, &PropertyOwner::ApplyConstraint, constraint );
 }
 
 inline void RemoveConstraintMessage( EventThreadServices& eventThreadServices, const PropertyOwner& owner, const ConstraintBase& constConstraint )
@@ -248,23 +255,29 @@ inline void RemoveConstraintMessage( EventThreadServices& eventThreadServices, c
   typedef MessageValue1< PropertyOwner, ConstraintBase* > LocalType;
 
   // Reserve some memory inside the message queue
-  unsigned int* slot = eventThreadServices.ReserveMessageSlot( sizeof( LocalType ) );
+  uint32_t* slot = eventThreadServices.ReserveMessageSlot( sizeof( LocalType ) );
 
   // Construct message in the message queue memory; note that delete should not be called on the return value
   new (slot) LocalType( &owner, &PropertyOwner::RemoveConstraint, &constraint );
 }
 
-inline void AddUniformMapMessage( EventThreadServices& eventThreadServices, const PropertyOwner& owner, UniformPropertyMapping* map )
+inline void AddUniformMapMessage( EventThreadServices& eventThreadServices, const PropertyOwner& owner, OwnerPointer< UniformPropertyMapping >& map )
 {
   typedef MessageValue1< PropertyOwner, OwnerPointer< UniformPropertyMapping > > LocalType;
-  unsigned int* slot = eventThreadServices.ReserveMessageSlot( sizeof( LocalType ) );
+
+  // Reserve some memory inside the message queue
+  uint32_t* slot = eventThreadServices.ReserveMessageSlot( sizeof( LocalType ) );
+
   new (slot) LocalType( &owner, &PropertyOwner::AddUniformMapping, map );
 }
 
 inline void RemoveUniformMapMessage( EventThreadServices& eventThreadServices, const PropertyOwner& owner, const std::string& uniformName )
 {
   typedef MessageValue1< PropertyOwner, std::string > LocalType;
-  unsigned int* slot = eventThreadServices.ReserveMessageSlot( sizeof( LocalType ) );
+
+  // Reserve some memory inside the message queue
+  uint32_t* slot = eventThreadServices.ReserveMessageSlot( sizeof( LocalType ) );
+
   new (slot) LocalType( &owner, &PropertyOwner::RemoveUniformMapping, uniformName );
 }
 
@@ -275,4 +288,4 @@ inline void RemoveUniformMapMessage( EventThreadServices& eventThreadServices, c
 
 } // namespace Dali
 
-#endif // __DALI_INTERNAL_SCENE_GRAPH_PROPERTY_OWNER_MESSAGES_H__
+#endif // DALI_INTERNAL_SCENE_GRAPH_PROPERTY_OWNER_MESSAGES_H