[Tizen] Implement partial update
[platform/core/uifw/dali-core.git] / dali / internal / update / common / property-owner-messages.h
old mode 100644 (file)
new mode 100755 (executable)
index d7f69ae..8668e4e
@@ -1,8 +1,8 @@
-#ifndef __DALI_INTERNAL_SCENE_GRAPH_PROPERTY_OWNER_MESSAGES_H__
-#define __DALI_INTERNAL_SCENE_GRAPH_PROPERTY_OWNER_MESSAGES_H__
+#ifndef DALI_INTERNAL_SCENE_GRAPH_PROPERTY_OWNER_MESSAGES_H
+#define DALI_INTERNAL_SCENE_GRAPH_PROPERTY_OWNER_MESSAGES_H
 
 /*
- * Copyright (c) 2014 Samsung Electronics Co., Ltd.
+ * Copyright (c) 2019 Samsung Electronics Co., Ltd.
  *
  * Licensed under the Apache License, Version 2.0 (the "License");
  * you may not use this file except in compliance with the License.
  *
  */
 
+// EXTERNAL INCLUDES
+#include <string>
+
 // INTERNAL INCLUDES
 #include <dali/internal/event/common/event-thread-services.h>
+#include <dali/internal/event/common/property-input-impl.h>
 #include <dali/internal/update/common/property-owner.h>
+#include <dali/internal/update/animation/scene-graph-constraint-base.h>
 
 namespace Dali
 {
-
 namespace Internal
 {
-
 namespace SceneGraph
 {
+class UniformMap;
+class PropertyOwner;
+
+// Property Messages for PropertyOwner
+
+/**
+ * A base class for property owner property messages.
+ * (For future optimization - see NodeMessageBase & Node.SetActive())
+ */
+class PropertyOwnerMessageBase : public MessageBase
+{
+public:
+
+  /**
+   * Create a message.
+   */
+  PropertyOwnerMessageBase();
+
+  /**
+   * Virtual destructor
+   */
+  virtual ~PropertyOwnerMessageBase();
+
+private:
+
+  // Undefined
+  PropertyOwnerMessageBase(const PropertyOwnerMessageBase&);
+  PropertyOwnerMessageBase& operator=(const PropertyOwnerMessageBase& rhs);
+};
+
+/**
+ * Templated message which bakes a property.
+ */
+template< typename P >
+class AnimatablePropertyMessage : public PropertyOwnerMessageBase
+{
+public:
+
+  typedef void(AnimatableProperty<P>::*MemberFunction)( BufferIndex, typename ParameterType< P >::PassingType );
+
+  /**
+   * Create a message.
+   * @note The scene object is expected to be const in the thread which sends this message.
+   * However it can be modified when Process() is called in a different thread.
+   * @param[in] eventThreadServices The object used to send messages to the scene graph
+   * @param[in] sceneObject The property owner scene object
+   * @param[in] property The property to bake.
+   * @param[in] member The member function of the object.
+   * @param[in] value The new value of the property.
+   */
+  static void Send( EventThreadServices& eventThreadServices,
+                    const PropertyOwner* sceneObject,
+                    const AnimatableProperty<P>* property,
+                    MemberFunction member,
+                    typename ParameterType< P >::PassingType value )
+  {
+    // Reserve some memory inside the message queue
+    uint32_t* slot = eventThreadServices.ReserveMessageSlot( sizeof( AnimatablePropertyMessage ) );
+
+    // Construct message in the message queue memory; note that delete should not be called on the return value
+    new (slot) AnimatablePropertyMessage( sceneObject, property, member, value );
+  }
+
+  /**
+   * Virtual destructor
+   */
+  virtual ~AnimatablePropertyMessage()
+  {
+  }
+
+  /**
+   * @copydoc MessageBase::Process
+   */
+  virtual void Process( BufferIndex updateBufferIndex )
+  {
+    mSceneObject->SetPropertyDirty( true );
+    (mProperty->*mMemberFunction)( updateBufferIndex, mParam );
+  }
+
+private:
+
+  /**
+   * Create a message.
+   * @note The property owner is expected to be const in the thread which sends this message.
+   * However it can be modified when Process() is called in a different thread.
+   * @param[in] sceneObject the property owner scene object
+   * @param[in] property The property to bake.
+   * @param[in] member The member function of the object.
+   * @param[in] value The new value of the property.
+   */
+  AnimatablePropertyMessage( const PropertyOwner* sceneObject,
+                             const AnimatableProperty<P>* property,
+                             MemberFunction member,
+                             typename ParameterType< P >::PassingType value )
+  : PropertyOwnerMessageBase(),
+    mSceneObject( const_cast< PropertyOwner* >( sceneObject ) ),
+    mProperty( const_cast< AnimatableProperty<P>* >( property ) ),
+    mMemberFunction( member ),
+    mParam( value )
+  {
+  }
+
+private:
+
+  PropertyOwner* mSceneObject;
+  AnimatableProperty<P>* mProperty;
+  MemberFunction mMemberFunction;
+  typename ParameterType< P >::HolderType mParam;
+};
+
+/**
+ * Templated message which bakes a property.
+ */
+template< typename P >
+class AnimatablePropertyComponentMessage : public PropertyOwnerMessageBase
+{
+public:
+
+  typedef void(AnimatableProperty<P>::*MemberFunction)( BufferIndex, float );
+
+  /**
+   * Send a message.
+   * @note The scene object is expected to be const in the thread which sends this message.
+   * However it can be modified when Process() is called in a different thread.
+   * @param[in] eventThreadServices The service object used for sending messages to the scene graph
+   * @param[in] sceneObject The property owner scene object
+   * @param[in] property The property to bake.
+   * @param[in] member The member function of the object.
+   * @param[in] value The new value of the X,Y,Z or W component.
+   */
+  static void Send( EventThreadServices& eventThreadServices,
+                    const PropertyOwner* sceneObject,
+                    const AnimatableProperty<P>* property,
+                    MemberFunction member,
+                    float value )
+  {
+    // Reserve some memory inside the message queue
+    uint32_t* slot = eventThreadServices.ReserveMessageSlot( sizeof( AnimatablePropertyComponentMessage ) );
+
+    // Construct message in the message queue memory; note that delete should not be called on the return value
+    new (slot) AnimatablePropertyComponentMessage( sceneObject, property, member, value );
+  }
+
+  /**
+   * Virtual destructor
+   */
+  virtual ~AnimatablePropertyComponentMessage()
+  {
+  }
+
+  /**
+   * @copydoc MessageBase::Process
+   */
+  virtual void Process( BufferIndex updateBufferIndex )
+  {
+    mSceneObject->SetPropertyDirty( true );
+    (mProperty->*mMemberFunction)( updateBufferIndex, mParam );
+  }
+
+private:
+
+  /**
+   * Create a message.
+   * @note The scene object is expected to be const in the thread which sends this message.
+   * However it can be modified when Process() is called in a different thread.
+   * @param[in] sceneObject The property owner scene object
+   * @param[in] property The property to bake.
+   * @param[in] member The member function of the object.
+   * @param[in] value The new value of the X,Y,Z or W component.
+  */
+  AnimatablePropertyComponentMessage( const PropertyOwner* sceneObject,
+                                      const AnimatableProperty<P>* property,
+                                      MemberFunction member,
+                                      float value )
+  : PropertyOwnerMessageBase(),
+    mSceneObject( const_cast< PropertyOwner* >( sceneObject ) ),
+    mProperty( const_cast< AnimatableProperty<P>* >( property ) ),
+    mMemberFunction( member ),
+    mParam( value )
+  {
+  }
+
+private:
+  PropertyOwner* mSceneObject;
+  AnimatableProperty<P>* mProperty;
+  MemberFunction mMemberFunction;
+  float mParam;
+};
+
 
 // Messages for PropertyOwner
 
-inline void InstallCustomPropertyMessage( EventThreadServices& eventThreadServices, const PropertyOwner& owner, PropertyBase* property )
+inline void InstallCustomPropertyMessage( EventThreadServices& eventThreadServices, const PropertyOwner& owner, OwnerPointer<PropertyBase>& property )
 {
   typedef MessageValue1< PropertyOwner, OwnerPointer<PropertyBase> > LocalType;
 
   // Reserve some memory inside the message queue
-  unsigned int* slot = eventThreadServices.ReserveMessageSlot( sizeof( LocalType ) );
+  uint32_t* slot = eventThreadServices.ReserveMessageSlot( sizeof( LocalType ) );
 
   // Construct message in the message queue memory; note that delete should not be called on the return value
   new (slot) LocalType( &owner, &PropertyOwner::InstallCustomProperty, property );
 }
 
-inline void ApplyConstraintMessage( EventThreadServices& eventThreadServices, const PropertyOwner& owner, ConstraintBase& constraint )
+inline void ApplyConstraintMessage( EventThreadServices& eventThreadServices, const PropertyOwner& owner, OwnerPointer<ConstraintBase>& constraint )
 {
   typedef MessageValue1< PropertyOwner, OwnerPointer<ConstraintBase> > LocalType;
 
   // Reserve some memory inside the message queue
-  unsigned int* slot = eventThreadServices.ReserveMessageSlot( sizeof( LocalType ) );
+  uint32_t* slot = eventThreadServices.ReserveMessageSlot( sizeof( LocalType ) );
 
   // Construct message in the message queue memory; note that delete should not be called on the return value
-  new (slot) LocalType( &owner, &PropertyOwner::ApplyConstraint, &constraint );
+  new (slot) LocalType( &owner, &PropertyOwner::ApplyConstraint, constraint );
 }
 
 inline void RemoveConstraintMessage( EventThreadServices& eventThreadServices, const PropertyOwner& owner, const ConstraintBase& constConstraint )
@@ -63,16 +255,37 @@ inline void RemoveConstraintMessage( EventThreadServices& eventThreadServices, c
   typedef MessageValue1< PropertyOwner, ConstraintBase* > LocalType;
 
   // Reserve some memory inside the message queue
-  unsigned int* slot = eventThreadServices.ReserveMessageSlot( sizeof( LocalType ) );
+  uint32_t* slot = eventThreadServices.ReserveMessageSlot( sizeof( LocalType ) );
 
   // Construct message in the message queue memory; note that delete should not be called on the return value
   new (slot) LocalType( &owner, &PropertyOwner::RemoveConstraint, &constraint );
 }
 
+inline void AddUniformMapMessage( EventThreadServices& eventThreadServices, const PropertyOwner& owner, OwnerPointer< UniformPropertyMapping >& map )
+{
+  typedef MessageValue1< PropertyOwner, OwnerPointer< UniformPropertyMapping > > LocalType;
+
+  // Reserve some memory inside the message queue
+  uint32_t* slot = eventThreadServices.ReserveMessageSlot( sizeof( LocalType ) );
+
+  new (slot) LocalType( &owner, &PropertyOwner::AddUniformMapping, map );
+}
+
+inline void RemoveUniformMapMessage( EventThreadServices& eventThreadServices, const PropertyOwner& owner, const std::string& uniformName )
+{
+  typedef MessageValue1< PropertyOwner, std::string > LocalType;
+
+  // Reserve some memory inside the message queue
+  uint32_t* slot = eventThreadServices.ReserveMessageSlot( sizeof( LocalType ) );
+
+  new (slot) LocalType( &owner, &PropertyOwner::RemoveUniformMapping, uniformName );
+}
+
+
 } // namespace SceneGraph
 
 } // namespace Internal
 
 } // namespace Dali
 
-#endif // __DALI_INTERNAL_SCENE_GRAPH_PROPERTY_OWNER_MESSAGES_H__
+#endif // DALI_INTERNAL_SCENE_GRAPH_PROPERTY_OWNER_MESSAGES_H