[Tizen] Implement partial update
[platform/core/uifw/dali-core.git] / dali / internal / update / common / property-owner-messages.h
old mode 100644 (file)
new mode 100755 (executable)
index c8570fb..8668e4e
@@ -1,8 +1,8 @@
-#ifndef __DALI_INTERNAL_SCENE_GRAPH_PROPERTY_OWNER_MESSAGES_H__
-#define __DALI_INTERNAL_SCENE_GRAPH_PROPERTY_OWNER_MESSAGES_H__
+#ifndef DALI_INTERNAL_SCENE_GRAPH_PROPERTY_OWNER_MESSAGES_H
+#define DALI_INTERNAL_SCENE_GRAPH_PROPERTY_OWNER_MESSAGES_H
 
 /*
- * Copyright (c) 2014 Samsung Electronics Co., Ltd.
+ * Copyright (c) 2019 Samsung Electronics Co., Ltd.
  *
  * Licensed under the Apache License, Version 2.0 (the "License");
  * you may not use this file except in compliance with the License.
  *
  */
 
-// INTERNAL INCLUDES
+// EXTERNAL INCLUDES
+#include <string>
 
+// INTERNAL INCLUDES
 #include <dali/internal/event/common/event-thread-services.h>
 #include <dali/internal/event/common/property-input-impl.h>
 #include <dali/internal/update/common/property-owner.h>
 #include <dali/internal/update/animation/scene-graph-constraint-base.h>
-#include <string>
 
 namespace Dali
 {
@@ -89,7 +90,7 @@ public:
                     typename ParameterType< P >::PassingType value )
   {
     // Reserve some memory inside the message queue
-    unsigned int* slot = eventThreadServices.ReserveMessageSlot( sizeof( AnimatablePropertyMessage ) );
+    uint32_t* slot = eventThreadServices.ReserveMessageSlot( sizeof( AnimatablePropertyMessage ) );
 
     // Construct message in the message queue memory; note that delete should not be called on the return value
     new (slot) AnimatablePropertyMessage( sceneObject, property, member, value );
@@ -107,6 +108,7 @@ public:
    */
   virtual void Process( BufferIndex updateBufferIndex )
   {
+    mSceneObject->SetPropertyDirty( true );
     (mProperty->*mMemberFunction)( updateBufferIndex, mParam );
   }
 
@@ -168,7 +170,7 @@ public:
                     float value )
   {
     // Reserve some memory inside the message queue
-    unsigned int* slot = eventThreadServices.ReserveMessageSlot( sizeof( AnimatablePropertyComponentMessage ) );
+    uint32_t* slot = eventThreadServices.ReserveMessageSlot( sizeof( AnimatablePropertyComponentMessage ) );
 
     // Construct message in the message queue memory; note that delete should not be called on the return value
     new (slot) AnimatablePropertyComponentMessage( sceneObject, property, member, value );
@@ -186,6 +188,7 @@ public:
    */
   virtual void Process( BufferIndex updateBufferIndex )
   {
+    mSceneObject->SetPropertyDirty( true );
     (mProperty->*mMemberFunction)( updateBufferIndex, mParam );
   }
 
@@ -222,26 +225,26 @@ private:
 
 // Messages for PropertyOwner
 
-inline void InstallCustomPropertyMessage( EventThreadServices& eventThreadServices, const PropertyOwner& owner, PropertyBase* property )
+inline void InstallCustomPropertyMessage( EventThreadServices& eventThreadServices, const PropertyOwner& owner, OwnerPointer<PropertyBase>& property )
 {
   typedef MessageValue1< PropertyOwner, OwnerPointer<PropertyBase> > LocalType;
 
   // Reserve some memory inside the message queue
-  unsigned int* slot = eventThreadServices.ReserveMessageSlot( sizeof( LocalType ) );
+  uint32_t* slot = eventThreadServices.ReserveMessageSlot( sizeof( LocalType ) );
 
   // Construct message in the message queue memory; note that delete should not be called on the return value
   new (slot) LocalType( &owner, &PropertyOwner::InstallCustomProperty, property );
 }
 
-inline void ApplyConstraintMessage( EventThreadServices& eventThreadServices, const PropertyOwner& owner, ConstraintBase& constraint )
+inline void ApplyConstraintMessage( EventThreadServices& eventThreadServices, const PropertyOwner& owner, OwnerPointer<ConstraintBase>& constraint )
 {
   typedef MessageValue1< PropertyOwner, OwnerPointer<ConstraintBase> > LocalType;
 
   // Reserve some memory inside the message queue
-  unsigned int* slot = eventThreadServices.ReserveMessageSlot( sizeof( LocalType ) );
+  uint32_t* slot = eventThreadServices.ReserveMessageSlot( sizeof( LocalType ) );
 
   // Construct message in the message queue memory; note that delete should not be called on the return value
-  new (slot) LocalType( &owner, &PropertyOwner::ApplyConstraint, &constraint );
+  new (slot) LocalType( &owner, &PropertyOwner::ApplyConstraint, constraint );
 }
 
 inline void RemoveConstraintMessage( EventThreadServices& eventThreadServices, const PropertyOwner& owner, const ConstraintBase& constConstraint )
@@ -252,23 +255,29 @@ inline void RemoveConstraintMessage( EventThreadServices& eventThreadServices, c
   typedef MessageValue1< PropertyOwner, ConstraintBase* > LocalType;
 
   // Reserve some memory inside the message queue
-  unsigned int* slot = eventThreadServices.ReserveMessageSlot( sizeof( LocalType ) );
+  uint32_t* slot = eventThreadServices.ReserveMessageSlot( sizeof( LocalType ) );
 
   // Construct message in the message queue memory; note that delete should not be called on the return value
   new (slot) LocalType( &owner, &PropertyOwner::RemoveConstraint, &constraint );
 }
 
-inline void AddUniformMapMessage( EventThreadServices& eventThreadServices, const PropertyOwner& owner, UniformPropertyMapping* map )
+inline void AddUniformMapMessage( EventThreadServices& eventThreadServices, const PropertyOwner& owner, OwnerPointer< UniformPropertyMapping >& map )
 {
   typedef MessageValue1< PropertyOwner, OwnerPointer< UniformPropertyMapping > > LocalType;
-  unsigned int* slot = eventThreadServices.ReserveMessageSlot( sizeof( LocalType ) );
+
+  // Reserve some memory inside the message queue
+  uint32_t* slot = eventThreadServices.ReserveMessageSlot( sizeof( LocalType ) );
+
   new (slot) LocalType( &owner, &PropertyOwner::AddUniformMapping, map );
 }
 
 inline void RemoveUniformMapMessage( EventThreadServices& eventThreadServices, const PropertyOwner& owner, const std::string& uniformName )
 {
   typedef MessageValue1< PropertyOwner, std::string > LocalType;
-  unsigned int* slot = eventThreadServices.ReserveMessageSlot( sizeof( LocalType ) );
+
+  // Reserve some memory inside the message queue
+  uint32_t* slot = eventThreadServices.ReserveMessageSlot( sizeof( LocalType ) );
+
   new (slot) LocalType( &owner, &PropertyOwner::RemoveUniformMapping, uniformName );
 }
 
@@ -279,4 +288,4 @@ inline void RemoveUniformMapMessage( EventThreadServices& eventThreadServices, c
 
 } // namespace Dali
 
-#endif // __DALI_INTERNAL_SCENE_GRAPH_PROPERTY_OWNER_MESSAGES_H__
+#endif // DALI_INTERNAL_SCENE_GRAPH_PROPERTY_OWNER_MESSAGES_H