/**
* Virtual destructor.
*/
- virtual ~InheritedVector3()
+ ~InheritedVector3() override
{
}
/**
* @copydoc Dali::Internal::SceneGraph::PropertyBase::GetType()
*/
- virtual Dali::Property::Type GetType() const
+ Dali::Property::Type GetType() const override
{
return Dali::PropertyTypes::Get<Vector3>();
}
/**
* @copydoc Dali::Internal::PropertyInputImpl::InputInitialized()
*/
- virtual bool InputInitialized() const
+ bool InputInitialized() const override
{
// A constraint cannot use the property until it has been inherited (at least once).
return mInheritedFlag;
* @copydoc Dali::Internal::PropertyInputImpl::InputChanged()
* @note A constraint can only receive the inherited property from the previous frame.
*/
- virtual bool InputChanged() const
+ bool InputChanged() const override
{
return !IsClean();
}
/**
* @copydoc Dali::PropertyInput::GetVector3()
*/
- virtual const Vector3& GetVector3( BufferIndex bufferIndex ) const
+ const Vector3& GetVector3( BufferIndex bufferIndex ) const override
{
return mValue[ bufferIndex ];
}
/**
* @copydoc Dali::PropertyInput::GetConstraintInputVector3()
*/
- virtual const Vector3& GetConstraintInputVector3( BufferIndex bufferIndex ) const
+ const Vector3& GetConstraintInputVector3( BufferIndex bufferIndex ) const override
{
// For inherited properties, constraints work with the value from the previous frame.
// This is because constraints are applied to position etc, before world-position is calculated.
/**
* Virtual destructor.
*/
- virtual ~InheritedColor()
+ ~InheritedColor() override
{
}
/**
* @copydoc Dali::Internal::SceneGraph::PropertyBase::GetType()
*/
- virtual Dali::Property::Type GetType() const
+ Dali::Property::Type GetType() const override
{
return Dali::PropertyTypes::Get<Vector4>();
}
/**
* @copydoc Dali::Internal::PropertyInputImpl::InputInitialized()
*/
- virtual bool InputInitialized() const
+ bool InputInitialized() const override
{
// A constraint cannot use the property until it has been inherited (at least once).
return mInheritedFlag;
* @copydoc Dali::Internal::PropertyInputImpl::InputChanged()
* @note A constraint can only receive the inherited property from the previous frame.
*/
- virtual bool InputChanged() const
+ bool InputChanged() const override
{
return !IsClean();
}
/**
* @copydoc Dali::PropertyInput::GetVector4()
*/
- virtual const Vector4& GetVector4( BufferIndex bufferIndex ) const
+ const Vector4& GetVector4( BufferIndex bufferIndex ) const override
{
return mValue[ bufferIndex ];
}
/**
* @copydoc Dali::PropertyInput::GetConstraintInputVector4()
*/
- virtual const Vector4& GetConstraintInputVector4( BufferIndex bufferIndex ) const
+ const Vector4& GetConstraintInputVector4( BufferIndex bufferIndex ) const override
{
// For inherited properties, constraints work with the value from the previous frame.
// This is because constraints are applied to position etc, before world-position is calculated.
/**
* Virtual destructor.
*/
- virtual ~InheritedQuaternion()
+ ~InheritedQuaternion() override
{
}
/**
* @copydoc Dali::Internal::SceneGraph::PropertyBase::GetType()
*/
- virtual Dali::Property::Type GetType() const
+ Dali::Property::Type GetType() const override
{
return Dali::PropertyTypes::Get<Quaternion>();
}
/**
* @copydoc Dali::Internal::PropertyInputImpl::InputInitialized()
*/
- virtual bool InputInitialized() const
+ bool InputInitialized() const override
{
// A constraint cannot use the property until it has been inherited (at least once).
return mInheritedFlag;
* @copydoc Dali::Internal::PropertyInputImpl::InputChanged()
* @note A constraint can only receive the inherited property from the previous frame.
*/
- virtual bool InputChanged() const
+ bool InputChanged() const override
{
return !IsClean();
}
/**
* @copydoc Dali::PropertyInput::GetQuaternion()
*/
- virtual const Quaternion& GetQuaternion( BufferIndex bufferIndex ) const
+ const Quaternion& GetQuaternion( BufferIndex bufferIndex ) const override
{
return mValue[ bufferIndex ];
}
/**
* @copydoc Dali::PropertyInput::GetConstraintInputQuaternion()
*/
- virtual const Quaternion& GetConstraintInputQuaternion( BufferIndex bufferIndex ) const
+ const Quaternion& GetConstraintInputQuaternion( BufferIndex bufferIndex ) const override
{
// For inherited properties, constraints work with the value from the previous frame.
// This is because constraints are applied to position etc, before world-position is calculated.
/**
* Virtual destructor.
*/
- virtual ~InheritedMatrix()
+ ~InheritedMatrix() override
{
}
/**
* @copydoc Dali::Internal::SceneGraph::PropertyBase::GetType()
*/
- virtual Dali::Property::Type GetType() const
+ Dali::Property::Type GetType() const override
{
return Dali::PropertyTypes::Get<Matrix>();
}
/**
* @copydoc Dali::Internal::PropertyInputImpl::InputInitialized()
*/
- virtual bool InputInitialized() const
+ bool InputInitialized() const override
{
// A constraint cannot use the property until it has been inherited (at least once).
return mInheritedFlag;
* @copydoc Dali::Internal::PropertyInputImpl::InputChanged()
* @note A constraint can only receive the inherited property from the previous frame.
*/
- virtual bool InputChanged() const
+ bool InputChanged() const override
{
return !IsClean();
}
/**
* @copydoc Dali::Internal::PropertyInputImpl::GetMatrix()
*/
- virtual const Matrix& GetMatrix( BufferIndex bufferIndex ) const
+ const Matrix& GetMatrix( BufferIndex bufferIndex ) const override
{
return mValue[ bufferIndex ];
}
/**
* @copydoc Dali::Internal::PropertyInputImpl::GetConstraintInputMatrix()
*/
- virtual const Matrix& GetConstraintInputMatrix( BufferIndex bufferIndex ) const
+ const Matrix& GetConstraintInputMatrix( BufferIndex bufferIndex ) const override
{
// For inherited properties, constraints work with the value from the previous frame.
// This is because constraints are applied to position etc, before world-position is calculated.