/**
* Virtual destructor.
*/
- virtual ~Constraint()
+ ~Constraint() override
{
}
/**
* @copydoc Dali::Internal::SceneGraph::ConstraintBase::Apply()
*/
- virtual void Apply( BufferIndex updateBufferIndex )
+ void Apply( BufferIndex updateBufferIndex ) override
{
if ( !mDisconnected )
{
/**
* @copydoc Dali::Internal::SceneGraph::ConstraintBase::OnDisconnect()
*/
- virtual void OnDisconnect()
+ void OnDisconnect() override
{
// Discard target object/property pointers
mTargetProperty.Reset();