/**
* Virtual destructor
*/
- virtual ~Shader();
+ ~Shader() override;
////////////////////////////////////////////////////////////////////////////////////////////////////////////////
// The following methods are called during Update
/**
* @copydoc UniformMap::Observer::UniformMappingsChanged
*/
- virtual void UniformMappingsChanged( const UniformMap& mappings );
+ void UniformMappingsChanged( const UniformMap& mappings ) override;
private: // Data