/*
- * Copyright (c) 2014 Samsung Electronics Co., Ltd.
+ * Copyright (c) 2018 Samsung Electronics Co., Ltd.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
// INTERNAL INCLUDES
#include <dali/integration-api/gl-defines.h>
#include <dali/internal/common/shader-saver.h>
-#include <dali/internal/update/resources/resource-manager-declarations.h>
-#include <dali/internal/render/shaders/program.h>
-#include <dali/internal/render/common/post-process-resource-dispatcher.h>
#include <dali/internal/render/gl-resources/gl-call-debug.h>
+#include <dali/internal/render/shaders/program.h>
namespace Dali
{
return mNumberOfProgramBinaryFormats > 0;
}
-unsigned int ProgramController::ProgramBinaryFormat()
+GLenum ProgramController::ProgramBinaryFormat()
{
return mProgramBinaryFormat;
}
-void ProgramController::StoreBinary( Integration::ShaderDataPtr programData )
+void ProgramController::StoreBinary( Internal::ShaderDataPtr programData )
{
DALI_ASSERT_DEBUG( programData->GetBufferSize() > 0 );
- DALI_ASSERT_DEBUG( programData->GetHashValue() != 0 );
DALI_ASSERT_DEBUG( mShaderSaver && "SetShaderSaver() should have been called during startup." );
if( mShaderSaver != NULL )