return mNativeImage;
}
+ bool IsUploaded() const
+ {
+ return mIsUploaded;
+ }
+
private:
/**
Type mType:3; ///< Type of the texture
bool mHasAlpha : 1; ///< Whether the format has an alpha channel
bool mIsCompressed : 1; ///< Whether the format is compressed
+ bool mIsUploaded : 1;
};