info.srcFormat = ConvertPixelFormat(pixelData->GetPixelFormat());
Graphics::TextureUpdateSourceInfo updateSourceInfo{};
- updateSourceInfo.sourceType = Graphics::TextureUpdateSourceInfo::Type::MEMORY;
- updateSourceInfo.memorySource.memory = pixelData->GetBuffer();
+ updateSourceInfo.sourceType = Graphics::TextureUpdateSourceInfo::Type::PIXEL_DATA;
+ updateSourceInfo.pixelDataSource.pixelData = Dali::PixelData(pixelData.Get());
mGraphicsController->UpdateTextures({info}, {updateSourceInfo});