/*
- * Copyright (c) 2021 Samsung Electronics Co., Ltd.
+ * Copyright (c) 2022 Samsung Electronics Co., Ltd.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
if(textures != nullptr)
{
- for(uint32_t i = 0; i < static_cast<uint32_t>(textures->Count()); ++i) // not expecting more than uint32_t of textures
+ const std::uint32_t texturesCount(static_cast<std::uint32_t>(textures->Count()));
+ textureBindings.reserve(texturesCount);
+
+ for(uint32_t i = 0; i < texturesCount; ++i) // not expecting more than uint32_t of textures
{
if((*textures)[i] && (*textures)[i]->GetGraphicsObject())
{
+ Graphics::Texture* graphicsTexture = (*textures)[i]->GetGraphicsObject();
// if the sampler exists,
// if it's default, delete the graphics object
// otherwise re-initialize it if dirty
: nullptr)
: nullptr;
- boundTextures.PushBack((*textures)[i]->GetGraphicsObject());
- const Graphics::TextureBinding textureBinding{(*textures)[i]->GetGraphicsObject(), graphicsSampler, textureUnit};
+ boundTextures.PushBack(graphicsTexture);
+ const Graphics::TextureBinding textureBinding{graphicsTexture, graphicsSampler, textureUnit};
textureBindings.push_back(textureBinding);
++textureUnit;