Added GpuBuffer::WritePolicy
[platform/core/uifw/dali-core.git] / dali / internal / render / renderers / render-geometry.cpp
index 450be3b..03afcd7 100644 (file)
@@ -1,5 +1,5 @@
 /*
- * Copyright (c) 2015 Samsung Electronics Co., Ltd.
+ * Copyright (c) 2023 Samsung Electronics Co., Ltd.
  *
  * Licensed under the Apache License, Version 2.0 (the "License");
  * you may not use this file except in compliance with the License.
  * limitations under the License.
  */
 
+// CLASS HEADER
 #include <dali/internal/render/renderers/render-geometry.h>
 
+// INTERNAL INCLUDES
 #include <dali/internal/common/buffer-index.h>
-#include <dali/internal/update/common/scene-graph-property-buffer.h>
-#include <dali/internal/update/rendering/scene-graph-geometry.h>
-#include <dali/internal/render/data-providers/render-data-provider.h>
-#include <dali/internal/render/gl-resources/context.h>
-#include <dali/internal/render/gl-resources/gpu-buffer.h>
+#include <dali/internal/render/renderers/render-vertex-buffer.h>
 #include <dali/internal/render/shaders/program.h>
 
 namespace Dali
 {
 namespace Internal
 {
-namespace SceneGraph
+namespace Render
 {
-
-RenderGeometry::RenderGeometry()
-: mDataNeedsUploading( true ),
-  mShaderChanged( true )
+namespace
+{
+inline constexpr size_t GetSizeOfIndexFromIndexType(Dali::Graphics::Format graphicsFormat)
 {
+  switch(graphicsFormat)
+  {
+    case Dali::Graphics::Format::R16_UINT:
+    {
+      return sizeof(uint16_t);
+    }
+    case Dali::Graphics::Format::R32_UINT:
+    {
+      return sizeof(uint32_t);
+    }
+    default:
+    {
+      // TODO : Not implmeneted.
+      return sizeof(uint16_t);
+    }
+  }
 }
-
-RenderGeometry::~RenderGeometry()
+} // unnamed namespace
+Geometry::Geometry()
+: mIndices(),
+  mIndexBuffer(nullptr),
+  mIndexType(Dali::Graphics::Format::R16_UINT),
+  mGeometryType(Dali::Geometry::TRIANGLES),
+  mIndicesChanged(false),
+  mHasBeenUpdated(false),
+  mAttributesChanged(true)
 {
 }
 
-void RenderGeometry::GlContextCreated( Context& context )
+Geometry::~Geometry() = default;
+
+void Geometry::AddVertexBuffer(Render::VertexBuffer* vertexBuffer)
 {
-  mDataNeedsUploading = true;
+  mVertexBuffers.PushBack(vertexBuffer);
+  mAttributesChanged = true;
 }
 
-void RenderGeometry::GlContextDestroyed()
+const Vector<Render::VertexBuffer*>& Geometry::GetVertexBuffers() const
 {
+  return mVertexBuffers;
 }
 
-void RenderGeometry::UploadAndDraw(
-  Context& context,
-  Program& program,
-  BufferIndex bufferIndex,
-  const RenderDataProvider* dataProviders )
+void Geometry::SetIndexBuffer(Uint16ContainerType& indices)
 {
-  UploadVertexData( context, bufferIndex, dataProviders );
-
-  for( unsigned int i = 0; i < mVertexBuffers.Count(); ++i )
-  {
-    mVertexBuffers[i]->BindBuffer( context, program );
-    mVertexBuffers[i]->EnableVertexAttributes( context, bufferIndex, program );
-  }
-
-  if( mIndexBuffer )
-  {
-    mIndexBuffer->BindBuffer( context, program );
-  }
+  mIndices.Swap(indices);
+  mIndicesChanged = true;
+  mIndexType      = Graphics::Format::R16_UINT;
+}
 
-  Draw( context, bufferIndex, dataProviders );
+void Geometry::SetIndexBuffer(Uint32ContainerType& indices)
+{
+  // mIndices type is not matched with indices. Copy memory hardly.
+  mIndices.ResizeUninitialized(indices.Count() * 2);
+  memcpy(mIndices.Begin(), indices.Begin(), indices.Count() * sizeof(uint32_t));
+  mIndicesChanged = true;
+  mIndexType      = Graphics::Format::R32_UINT;
+}
 
-  for( unsigned int i = 0; i < mVertexBuffers.Count(); ++i )
+void Geometry::RemoveVertexBuffer(const Render::VertexBuffer* vertexBuffer)
+{
+  const auto&& end = mVertexBuffers.End();
+  // @todo if this buffer is the only instance buffer, reduce instance count to 1.
+  for(auto&& iter = mVertexBuffers.Begin(); iter != end; ++iter)
   {
-    mVertexBuffers[i]->DisableVertexAttributes( context, bufferIndex, program );
+    if(*iter == vertexBuffer)
+    {
+      //This will delete the gpu buffer associated to the RenderVertexBuffer if there is one
+      mVertexBuffers.Remove(iter);
+      mAttributesChanged = true;
+      break;
+    }
   }
 }
 
-void RenderGeometry::GeometryUpdated()
+void Geometry::OnRenderFinished()
 {
-  mDataNeedsUploading = true;
+  mHasBeenUpdated    = false;
+  mAttributesChanged = false;
 }
 
-void RenderGeometry::UploadVertexData(
-  Context& context,
-  BufferIndex bufferIndex,
-  const RenderDataProvider* dataProviders )
+void Geometry::Upload(Graphics::Controller& graphicsController)
 {
-  if( mDataNeedsUploading )
+  if(!mHasBeenUpdated)
   {
-    SetUpPropertyBuffers( context, bufferIndex, dataProviders );
-
-    for( unsigned int i = 0; i < mVertexBuffers.Count(); ++i )
+    // Update buffers
+    if(mIndicesChanged)
     {
-      mVertexBuffers[i]->Upload( context, bufferIndex );
+      if(mIndices.Empty())
+      {
+        mIndexBuffer = nullptr;
+      }
+      else
+      {
+        if(mIndexBuffer == nullptr)
+        {
+          // Currently we are unable to reuse index buffer so the write policy is to preserve current content
+          mIndexBuffer = new GpuBuffer(graphicsController, 0 | Graphics::BufferUsage::INDEX_BUFFER, GpuBuffer::WritePolicy::RETAIN);
+        }
+
+        uint32_t bufferSize = static_cast<uint32_t>(sizeof(uint16_t) * mIndices.Size());
+        mIndexBuffer->UpdateDataBuffer(graphicsController, bufferSize, &mIndices[0]);
+      }
+
+      mIndicesChanged = false;
     }
-    if( mIndexBuffer )
+
+    for(auto&& buffer : mVertexBuffers)
     {
-      mIndexBuffer->Upload( context, bufferIndex );
+      if(!buffer->Update(graphicsController))
+      {
+        //Vertex buffer is not ready ( Size, data or format has not been specified yet )
+        return;
+      }
     }
 
-    mDataNeedsUploading = false;
+    mHasBeenUpdated = true;
   }
 }
 
-void RenderGeometry::SetUpPropertyBuffers(
-  Context& context,
-  BufferIndex bufferIndex,
-  const RenderDataProvider* dataProvider )
+bool Geometry::BindVertexAttributes(Graphics::CommandBuffer& commandBuffer)
 {
-  // Vertex buffer
-  RenderDataProvider::VertexBuffers vertexBuffers = dataProvider->GetVertexBuffers();
+  //Bind buffers to attribute locations
+  const auto vertexBufferCount = static_cast<uint32_t>(mVertexBuffers.Count());
 
-  DALI_ASSERT_DEBUG( vertexBuffers.Count() > 0 && "Need vertex buffers to upload" );
+  std::vector<const Graphics::Buffer*> buffers;
+  std::vector<uint32_t>                offsets;
 
-  for( unsigned int i=0; i<vertexBuffers.Count(); ++i)
+  for(uint32_t i = 0; i < vertexBufferCount; ++i)
   {
-    const PropertyBufferDataProvider* vertexBuffer = vertexBuffers[i];
+    if(mVertexBuffers[i]->GetDivisor() > 0)
+    {
+      mInstanceCount = mVertexBuffers[i]->GetElementCount();
+    }
 
-    RenderPropertyBuffer* propertyBuffer = new RenderPropertyBuffer(
-      *vertexBuffer,
-      GpuBuffer::ARRAY_BUFFER,
-      GpuBuffer::STATIC_DRAW ); // TODO: MESH_REWORK: change this for animated meshes
+    const GpuBuffer* gpuBuffer = mVertexBuffers[i]->GetGpuBuffer();
+    if(gpuBuffer)
+    {
+      const Graphics::Buffer* buffer = gpuBuffer->GetGraphicsObject();
 
-    mVertexBuffers.PushBack( propertyBuffer );
+      if(buffer)
+      {
+        buffers.push_back(buffer);
+        offsets.push_back(0u);
+      }
+    }
+    //@todo Figure out why this is being drawn without geometry having been uploaded
   }
-
-  // Index buffer
-  const PropertyBufferDataProvider* indexBuffer = dataProvider->GetIndexBuffer();
-  if( indexBuffer )
+  if(buffers.empty())
   {
-    mIndexBuffer = new RenderPropertyBuffer(
-      *indexBuffer,
-      GpuBuffer::ELEMENT_ARRAY_BUFFER,
-      GpuBuffer::STATIC_DRAW ); // TODO: MESH_REWORK: change this for animated meshes
+    return false;
   }
+
+  commandBuffer.BindVertexBuffers(0, buffers, offsets);
+
+  return true;
 }
 
-void RenderGeometry::BindBuffers( Context& context, BufferIndex bufferIndex, Program& program )
+bool Geometry::Draw(
+  Graphics::Controller&    graphicsController,
+  Graphics::CommandBuffer& commandBuffer,
+  uint32_t                 elementBufferOffset,
+  uint32_t                 elementBufferCount)
 {
-  for( unsigned int i = 0; i < mVertexBuffers.Count(); ++i )
+  uint32_t numIndices(0u);
+  intptr_t firstIndexOffset(0u);
+  if(mIndexBuffer)
   {
-    mVertexBuffers[i]->BindBuffer( context, program );
-  }
+    std::size_t sizeOfIndex = GetSizeOfIndexFromIndexType(mIndexType);
 
-  if( mIndexBuffer )
-  {
-    mIndexBuffer->BindBuffer( context, program );
+    numIndices = static_cast<uint32_t>(mIndices.Size() * sizeof(uint16_t) / sizeOfIndex);
+
+    if(elementBufferOffset != 0u)
+    {
+      elementBufferOffset = (elementBufferOffset >= numIndices) ? numIndices - 1 : elementBufferOffset;
+      firstIndexOffset    = intptr_t(elementBufferOffset * sizeOfIndex);
+      numIndices -= elementBufferOffset;
+    }
+
+    if(elementBufferCount != 0u)
+    {
+      numIndices = std::min(elementBufferCount, numIndices);
+    }
   }
-}
 
-void RenderGeometry::EnableVertexAttributes( Context& context, BufferIndex bufferIndex, Program& program )
-{
-  OwnerContainer< RenderPropertyBuffer* >::Iterator it = mVertexBuffers.Begin();
-  OwnerContainer< RenderPropertyBuffer* >::ConstIterator end = mVertexBuffers.End();
-  for( ; it != end; ++it )
+  //Draw call
+  if(mIndexBuffer && mGeometryType != Dali::Geometry::POINTS)
   {
-    (*it)->EnableVertexAttributes( context, bufferIndex, program );
-  }
-}
+    //Indexed draw call
+    const Graphics::Buffer* ibo = mIndexBuffer->GetGraphicsObject();
+    if(ibo)
+    {
+      commandBuffer.BindIndexBuffer(*ibo, 0, mIndexType);
+    }
 
-void RenderGeometry::DisableVertexAttributes( Context& context, BufferIndex bufferIndex, Program& program )
-{
-  OwnerContainer< RenderPropertyBuffer* >::Iterator it = mVertexBuffers.Begin();
-  OwnerContainer< RenderPropertyBuffer* >::ConstIterator end = mVertexBuffers.End();
-  for( ; it != end; ++it )
+    commandBuffer.DrawIndexed(numIndices, mInstanceCount, firstIndexOffset, 0, 0);
+  }
+  else
   {
-    (*it)->DisableVertexAttributes( context, bufferIndex, program );
+    // Un-indexed draw call
+    uint32_t numVertices(0u);
+
+    if(mVertexBuffers.Count() > 0)
+    {
+      // truncated, no value loss happening in practice
+      numVertices = static_cast<uint32_t>(mVertexBuffers[0]->GetElementCount());
+    }
+
+    commandBuffer.Draw(numVertices, mInstanceCount, 0, 0);
   }
+  return true;
 }
 
-void RenderGeometry::Draw( Context& context, BufferIndex bufferIndex, const RenderDataProvider* dataProvider )
+Graphics::PrimitiveTopology Geometry::GetTopology() const
 {
-  const GeometryDataProvider& geometry = dataProvider->GetGeometry();
-  const PropertyBufferDataProvider* indexBuffer = dataProvider->GetIndexBuffer();
+  Graphics::PrimitiveTopology topology = Graphics::PrimitiveTopology::TRIANGLE_LIST;
 
-  GeometryDataProvider::GeometryType type = geometry.GetGeometryType( bufferIndex );
-
-  unsigned int numIndices = 0;
-  if( indexBuffer )
-  {
-    numIndices = indexBuffer->GetDataSize(bufferIndex) / indexBuffer->GetElementSize(bufferIndex);
-  }
-
-  switch(type)
+  switch(mGeometryType)
   {
     case Dali::Geometry::TRIANGLES:
     {
-      if( numIndices )
-      {
-        context.DrawElements(GL_TRIANGLES, numIndices, GL_UNSIGNED_SHORT, 0);
-      }
-      else
-      {
-        const PropertyBufferDataProvider* firstVertexBuffer = dataProvider->GetVertexBuffers()[0];
-        unsigned int numVertices = firstVertexBuffer->GetElementCount( bufferIndex );
-        context.DrawArrays( GL_TRIANGLES, 0, numVertices );
-      }
+      topology = Graphics::PrimitiveTopology::TRIANGLE_LIST;
       break;
     }
     case Dali::Geometry::LINES:
     {
-      if( numIndices )
-      {
-        context.DrawElements(GL_LINES, numIndices, GL_UNSIGNED_SHORT, 0);
-      }
-      else
-      {
-        const PropertyBufferDataProvider* firstVertexBuffer = dataProvider->GetVertexBuffers()[0];
-        unsigned int numVertices = firstVertexBuffer->GetElementCount( bufferIndex );
-        context.DrawArrays( GL_LINES, 0, numVertices );
-      }
+      topology = Graphics::PrimitiveTopology::LINE_LIST;
       break;
     }
     case Dali::Geometry::POINTS:
     {
-      const PropertyBufferDataProvider* firstVertexBuffer = dataProvider->GetVertexBuffers()[0];
-      unsigned int numVertices = firstVertexBuffer->GetElementCount( bufferIndex );
-      context.DrawArrays(GL_POINTS, 0, numVertices );
+      topology = Graphics::PrimitiveTopology::POINT_LIST;
       break;
     }
-    default:
+    case Dali::Geometry::TRIANGLE_STRIP:
+    {
+      topology = Graphics::PrimitiveTopology::TRIANGLE_STRIP;
+      break;
+    }
+    case Dali::Geometry::TRIANGLE_FAN:
+    {
+      topology = Graphics::PrimitiveTopology::TRIANGLE_FAN;
+      break;
+    }
+    case Dali::Geometry::LINE_LOOP:
+    {
+      topology = Graphics::PrimitiveTopology::LINE_LOOP;
+      break;
+    }
+    case Dali::Geometry::LINE_STRIP:
     {
-      DALI_ASSERT_ALWAYS( 0 && "Geometry type not supported (yet)" );
+      topology = Graphics::PrimitiveTopology::LINE_STRIP;
       break;
     }
   }
+  return topology;
 }
 
-} // namespace SceneGraph
+} // namespace Render
 } // namespace Internal
 } // namespace Dali