void Destroy( Context& context );
/**
+ * Called by RenderManager to inform the framebuffer that the context has been destroyed
+ */
+ void GlContextDestroyed();
+
+ /**
* @brief Attach a texture for color rendering. Valid only for Framebuffers with COLOR attachments.
* param[in] context The GL context
* @param[in] texture The texture that will be used as output when rendering