/*
- * Copyright (c) 2015 Samsung Electronics Co., Ltd.
+ * Copyright (c) 2018 Samsung Electronics Co., Ltd.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
namespace SceneGraph
{
-RenderDataProvider::RenderDataProvider()
-: mGeometryDataProvider( NULL ),
- mMaterialDataProvider( NULL ),
- mUniformMapDataProvider( NULL ),
- mShader( NULL ),
- mIndexBuffer( NULL )
+RenderDataProvider::RenderDataProvider( AnimatableProperty< float >& opacity )
+: mUniformMapDataProvider( nullptr ),
+ mShader( nullptr ),
+ mOpacity( opacity )
{
}
-RenderDataProvider::~RenderDataProvider()
-{
-}
-
-void RenderDataProvider::SetGeometry( const GeometryDataProvider& geometryDataProvider )
-{
- mGeometryDataProvider = &geometryDataProvider;
-}
-
-const GeometryDataProvider& RenderDataProvider::GetGeometry() const
-{
- return *mGeometryDataProvider;
-}
-
-void RenderDataProvider::SetMaterial( const MaterialDataProvider& materialDataProvider )
-{
- mMaterialDataProvider = &materialDataProvider;
-}
-
-const MaterialDataProvider& RenderDataProvider::GetMaterial() const
-{
- return *mMaterialDataProvider;
-}
+RenderDataProvider::~RenderDataProvider() = default;
void RenderDataProvider::SetUniformMap(const UniformMapDataProvider& uniformMapDataProvider)
{
return *mShader;
}
-void RenderDataProvider::SetIndexBuffer( const PropertyBufferDataProvider* indexBuffer )
-{
- mIndexBuffer = indexBuffer;
-}
-
-const PropertyBufferDataProvider* RenderDataProvider::GetIndexBuffer() const
-{
- return mIndexBuffer;
-}
-
-void RenderDataProvider::SetVertexBuffers( const RenderDataProvider::VertexBuffers& vertexBuffers)
+RenderDataProvider::Samplers& RenderDataProvider::GetSamplers()
{
- DALI_ASSERT_DEBUG( vertexBuffers.Count() > 0 && "Using empty vertex buffer" );
- mVertexBuffers = vertexBuffers;
-}
-
-const RenderDataProvider::VertexBuffers& RenderDataProvider::GetVertexBuffers() const
-{
- return mVertexBuffers;
+ return mSamplers;
}
-void RenderDataProvider::SetSamplers( const RenderDataProvider::Samplers& samplers )
+std::vector<Render::Texture*>& RenderDataProvider::GetTextures()
{
- mSamplers = samplers;
+ return mTextures;
}
-const RenderDataProvider::Samplers& RenderDataProvider::GetSamplers() const
+float RenderDataProvider::GetOpacity( BufferIndex bufferIndex )
{
- return mSamplers;
+ return mOpacity[bufferIndex];
}
-
} // SceneGraph
} // Internal
} // Dali