/*
- * Copyright (c) 2015 Samsung Electronics Co., Ltd.
+ * Copyright (c) 2018 Samsung Electronics Co., Ltd.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
namespace SceneGraph
{
-RenderDataProvider::RenderDataProvider()
-: mUniformMapDataProvider( NULL ),
- mShader( NULL )
-{
-}
-
-RenderDataProvider::~RenderDataProvider()
+RenderDataProvider::RenderDataProvider( AnimatableProperty< float >& opacity )
+: mUniformMapDataProvider( nullptr ),
+ mShader( nullptr ),
+ mOpacity( opacity )
{
}
+RenderDataProvider::~RenderDataProvider() = default;
void RenderDataProvider::SetUniformMap(const UniformMapDataProvider& uniformMapDataProvider)
{
return *mShader;
}
-RenderDataProvider::Textures& RenderDataProvider::GetTextures()
+RenderDataProvider::Samplers& RenderDataProvider::GetSamplers()
{
- return mTextures;
+ return mSamplers;
}
-RenderDataProvider::Samplers& RenderDataProvider::GetSamplers()
+std::vector<Render::Texture*>& RenderDataProvider::GetTextures()
{
- return mSamplers;
+ return mTextures;
}
-std::vector<Render::NewTexture*>& RenderDataProvider::GetNewTextures()
+float RenderDataProvider::GetOpacity( BufferIndex bufferIndex )
{
- return mNewTextures;
+ return mOpacity[bufferIndex];
}
} // SceneGraph