void AttachDepthStencilTextureToFrameBuffer( Render::FrameBuffer* frameBuffer, Render::Texture* texture, uint32_t mipmapLevel );
/**
+ * Request to capture rendered result
+ * @param[in] frameBuffer The FrameBuffer
+ */
+ void CaptureRenderingResult(Render::FrameBuffer* frameBuffer);
+
+ /**
* Initializes a Scene to the render manager
* @param[in] scene The Scene to initialize
*/