* @pre The graphics implementation must be initialized
* @param[out] status showing whether update is required to run.
* @param[in] forceClear force the Clear on the framebuffer even if nothing is rendered.
- * @param[in] uploadOnly uploadOnly Upload the resource only without rendering.
*/
- void PreRender(Integration::RenderStatus& status, bool forceClear, bool uploadOnly);
+ void PreRender(Integration::RenderStatus& status, bool forceClear);
// This method should be called from Core::PreRender()
* followed by a call up RenderScene.
* Multi-threading note: this method should be called from a dedicated rendering thread.
* @pre The graphics implementation must be initialized
- * @param[in] uploadOnly uploadOnly Upload the resource only without rendering.
*/
- void PostRender(bool uploadOnly);
+ void PostRender();
private:
/**