return;
}
- // @TODO We need to do partial rendering rotation.
- if( mImpl->defaultSurfaceOrientation != 0 )
- {
- return;
- }
-
class DamagedRectsCleaner
{
public:
i++;
}
- if( j != itemsDirtyRects.begin() )
- {
- itemsDirtyRects.resize(j - itemsDirtyRects.begin());
- }
+ itemsDirtyRects.resize(j - itemsDirtyRects.begin());
damagedRectCleaner.SetCleanOnReturn(false);
}