[3.0] Version downgrade (1.2.0 to 1.1.45)
[platform/core/uifw/dali-core.git] / dali / internal / render / common / render-manager.cpp
index 497b0e5..a4281eb 100644 (file)
@@ -81,8 +81,7 @@ struct RenderManager::Impl
   Impl( Integration::GlAbstraction& glAbstraction,
         Integration::GlSyncAbstraction& glSyncAbstraction,
         LockedResourceQueue& textureUploadedQ,
-        TextureUploadedDispatcher& postProcessDispatcher,
-        GeometryBatcher& geometryBatcher )
+        TextureUploadedDispatcher& postProcessDispatcher )
   : context( glAbstraction ),
     glSyncAbstraction( glSyncAbstraction ),
     renderQueue(),
@@ -100,8 +99,7 @@ struct RenderManager::Impl
     renderersAdded( false ),
     firstRenderCompleted( false ),
     defaultShader( NULL ),
-    programController( glAbstraction ),
-    geometryBatcher( geometryBatcher )
+    programController( glAbstraction )
   {
   }
 
@@ -170,17 +168,14 @@ struct RenderManager::Impl
   bool                          firstRenderCompleted;     ///< False until the first render is done
   Shader*                       defaultShader;            ///< Default shader to use
   ProgramController             programController;        ///< Owner of the GL programs
-
-  SceneGraph::GeometryBatcher&  geometryBatcher;          ///< Instance of geometry batcher
 };
 
 RenderManager* RenderManager::New( Integration::GlAbstraction& glAbstraction,
                                    Integration::GlSyncAbstraction& glSyncAbstraction,
-                                   SceneGraph::GeometryBatcher& geometryBatcher,
                                    LockedResourceQueue& textureUploadedQ )
 {
   RenderManager* manager = new RenderManager;
-  manager->mImpl = new Impl( glAbstraction, glSyncAbstraction, textureUploadedQ, *manager, geometryBatcher );
+  manager->mImpl = new Impl( glAbstraction, glSyncAbstraction, textureUploadedQ, *manager );
   return manager;
 }
 
@@ -690,7 +685,6 @@ void RenderManager::DoRender( RenderInstruction& instruction, Shader& defaultSha
                                     mImpl->context,
                                     mImpl->textureCache,
                                     defaultShader,
-                                    mImpl->geometryBatcher,
                                     mImpl->renderBufferIndex );
 
   if(instruction.mOffscreenTextureId != 0)